1. Fähigkeiten
  2. qtr
  3. flashpoint
  4. rishi
  5. flashpoint_1
  6. mob
  7. boss
  8. boss_1
  9. adds
  10. electro_net

Elektronetz

electronetmercenary

Elektronetz

Feuert ein Elektronetz ab, das das Ziel umfasst, sein Bewegungstempo um 50% reduziert und <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang <<1>> Energieschaden verursacht. Ein betroffenes Ziel, das sich bewegt, erleidet 20% mehr Schaden durch das Elektronetz, und dieser Effekt ist bei gegnerischen Spielern bis zu 10-mal und bei jedem anderen Ziel 5-mal stapelbar. Außerdem behindert das Elektronetz das Ziel und verhindert den Einsatz von Aktionen oder Fluchtversuchen durch Stürmen, Verschwinden und Temposchübe. Hält <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> lang an.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
electronetmercenary
Elektronetz
2
electronetmercenary
Elektronetz
3
electronetmercenary
Elektronetz
5
movementslowedVerlangsamt – Bewegungstempo reduziert.
6
electronetmercenaryElektronetz – Regelmäßiger Energieschaden.
7
ring01
Elektronetz
8
5
electronetmercenaryElektronetz – Durch Elektronetz verursachter Schaden erhöht.
10
snipe
Elektronetz
  • [hidden] [does not expire]
    electronetmercenaryEffect #1

  • 1
    • When channel ended

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_1.adds.electro_net_fire
  • 2
    • When channel ended

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 4
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 70m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​damage_over_time or tag.​abl.​debuff.​hindered
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    electronetmercenaryEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • [hidden] [0.5s]
    electronetmercenaryEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Immobilize but allow rotation
  • [9s]
    damagevulnerabilityGehindert
    Kann keine Mobilitätsfähigkeiten einsetzen oder davon profitieren.

  • [9s]
    movementslowedVerlangsamt
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
  • [9s]
    electronetmercenaryElektronetz
    Regelmäßiger Energieschaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electro_net.debuff_player
  • 2
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,15
      - Standard Health Percent Min = (float) 0,15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When CASTER is moving

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is not a player

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [9s]
    ring01Effect #7

  • 1
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​bounty_hunter.​net_damage applied by CASTER

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Remove this effect
  • 3
    • On Move Stop
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0 Sek.

    Perform the following actions:

    • Remove this effect
  • [hidden] [4s]
    snipeEffect #10

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation