Elektronetz
Elektronetz
Feuert ein Elektronetz ab, das das Ziel umfasst, sein Bewegungstempo um 50% reduziert und <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang <<1>> Energieschaden verursacht. Ein betroffenes Ziel, das sich bewegt, erleidet 20% mehr Schaden durch das Elektronetz, und dieser Effekt ist bei gegnerischen Spielern bis zu 10-mal und bei jedem anderen Ziel 5-mal stapelbar. Außerdem behindert das Elektronetz das Ziel und verhindert den Einsatz von Aktionen oder Fluchtversuchen durch Stürmen, Verschwinden und Temposchübe. Hält <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> lang an.
Eigenschaften
Type: | active |
Activation time: | 2.5 Sek. channel |
Target type: | Self |
AI type: | Buff |
Metadaten
Contained since: | Patch 3.0.0 |
Global ID: | 16141179739659633490 |
Combat log ID: | 3391327651758080 |
FQN: | abl. |
Star Wars name: | Elektronetz |
In anderen Sprachen: | Electro Net Électrofilet |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: during channel (2.5 Sek.) On death: Effect is removed # occurrences: 0 Global ID: 16140940088969608758 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 1. mob. boss. boss_ 1. adds. electro_ net/10/1 - 1
- When channel ended
Perform the following actions:
- Play appearance epp.
qtr. flashpoint. rishi. flashpoint_1. mob. boss_1. adds. electro_net_fire
- 2
- When channel ended
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 4
- Direction = Forward
- Sort Type = Closest
- Radius = 2m
- Distance = 70m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.debuff.damage_over_time or tag.abl.debuff.hindered
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140938989457981315 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 1. mob. boss. boss_ 1. adds. electro_ net/10/2
- [hidden] [0.5s]
Effect #3Slot: Debuff Duration: 0.5 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. debuff. root Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 0.5 Sek.
- Max Duration = (time) 0.5 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140937889946353104 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 1. mob. boss. boss_ 1. adds. electro_ net/10/3 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Immobilize but allow rotation
- [9s]
Gehindert
Kann keine Mobilitätsfähigkeiten einsetzen oder davon profitieren.Slot: Debuff Duration: 9 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. debuff. hindered Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9 Sek.
- Max Duration = (time) 9 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140945586527744437 Combat log ID: 3391327651758343 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 1. mob. boss. boss_ 1. adds. electro_ net/10/4 - Set Duration
- [9s]
Verlangsamt
Bewegungstempo reduziert.Slot: Debuff Duration: 9 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. debuff. snare Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9 Sek.
- Max Duration = (time) 9 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140944487016118018 Combat log ID: 3391327651758348 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 1. mob. boss. boss_ 1. adds. electro_ net/10/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 50%
- [9s]
Elektronetz
Regelmäßiger Energieschaden.Slot: Debuff Duration: 9 Sek. On death: Effect is removed Tick rate: 1 Sek. (9 ticks) # occurrences: 1 Tags: tag. abl. debuff. damage_ over_ time Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9 Sek.
- Max Duration = (time) 9 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140943387504489823 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 1. mob. boss. boss_ 1. adds. electro_ net/10/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. electro_net. debuff_player
- 2
- When effect is applied
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,15
- Standard Health Percent Min = (float) 0,15
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When CASTER is moving
Only when the following conditions are met:
- If TARGET is a player
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- 4
- When effect ticks
- When effect is applied
Only when the following conditions are met:
- If TARGET is not a player
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- [hidden] [9s]
Effect #7Slot: Debuff Duration: 9 Sek. On death: Effect is removed Tick rate: 0.5 Sek. (18 ticks) # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9 Sek.
- Max Duration = (time) 9 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140942287992863404 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 1. mob. boss. boss_ 1. adds. electro_ net/10/7 - Set Duration
- 1
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.bounty_hunter.net_damage applied by CASTER
Perform the following actions:
- Add effect #8 to TARGET from CASTER
- 2
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Remove this effect
- 3
- On Move Stop
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0 Sek.
Perform the following actions:
- Remove this effect
- On Move Stop
- [9s]
Elektronetz
Durch Elektronetz verursachter Schaden erhöht.Slot: Debuff Duration: 9 Sek. On death: Effect is removed Tick rate: 0.5 Sek. (18 ticks) Initial stacks: 1 Max stacks: 5 # occurrences: 1 Tags: tag. abl. bounty_ hunter. net_ stacks Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9 Sek.
- Max Duration = (time) 9 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. bounty_ hunter. net_ stacks
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140932392388201041 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 1. mob. boss. boss_ 1. adds. electro_ net/10/8 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Modifikator für erhaltenen Schaden (Prozent) for ability Elektronetz, increase by 0,2
Elektronetz
Feuert ein Elektronetz ab, das das Ziel umfasst, sein Bewegungstempo um 50% reduziert und <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang <<1>> Energieschaden verursacht. Ein betroffenes Ziel, das sich bewegt, erleidet 20% mehr Schaden durch das Elektronetz, und dieser Effekt ist bei gegnerischen Spielern bis zu 10-mal und bei jedem anderen Ziel 5-mal stapelbar. Außerdem behindert das Elektronetz das Ziel und verhindert den Einsatz von Aktionen oder Fluchtversuchen durch Stürmen, Verschwinden und Temposchübe. Hält <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> lang an.
FQN: abl.bounty_hunter.electro_net
- 2
- When effect ticks
Only when the following conditions are met:
- If TARGET does not have 1 or more effects with the tag tag.abl.bounty_hunter.net_damage applied by CASTER
Perform the following actions:
- Remove this effect
- [9s]
Elektronetz
Durch Elektronetz erlittener Schaden durch Bewegung erhöht.Slot: Debuff Duration: 9 Sek. On death: Effect is removed Tick rate: 0.5 Sek. (18 ticks) Initial stacks: 1 Max stacks: 10 # occurrences: 1 Tags: tag. abl. bounty_ hunter. net_ stacks Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9 Sek.
- Max Duration = (time) 9 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. bounty_ hunter. net_ stacks
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140931292876573614 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 1. mob. boss. boss_ 1. adds. electro_ net/10/9 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Modifikator für erhaltenen Schaden (Prozent) for ability Elektronetz, increase by 0,2
Elektronetz
Feuert ein Elektronetz ab, das das Ziel umfasst, sein Bewegungstempo um 50% reduziert und <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang <<1>> Energieschaden verursacht. Ein betroffenes Ziel, das sich bewegt, erleidet 20% mehr Schaden durch das Elektronetz, und dieser Effekt ist bei gegnerischen Spielern bis zu 10-mal und bei jedem anderen Ziel 5-mal stapelbar. Außerdem behindert das Elektronetz das Ziel und verhindert den Einsatz von Aktionen oder Fluchtversuchen durch Stürmen, Verschwinden und Temposchübe. Hält <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> lang an.
FQN: abl.bounty_hunter.electro_net
- 2
- When effect ticks
Only when the following conditions are met:
- If TARGET does not have 1 or more effects with the tag tag.abl.bounty_hunter.net_damage applied by CASTER
Perform the following actions:
- Remove this effect
- [hidden] [4s]
Effect #10Slot: Buff Duration: 4 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4 Sek.
- Max Duration = (time) 4 Sek.
Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141144342623123773 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 1. mob. boss. boss_ 1. adds. electro_ net/10/10 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize and prevent rotation