Elektronetz
Elektronetz
Feuert ein Elektronetz ab, das das Ziel umfasst, sein Bewegungstempo um 50% reduziert und <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang <<1>> Energieschaden verursacht. Ein betroffenes Ziel, das sich bewegt, erleidet 20% mehr Schaden durch das Elektronetz, und dieser Effekt ist bei gegnerischen Spielern bis zu 10-mal und bei jedem anderen Ziel 5-mal stapelbar. Außerdem behindert das Elektronetz das Ziel und verhindert den Einsatz von Aktionen oder Fluchtversuchen durch Stürmen, Verschwinden und Temposchübe. Hält <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> lang an.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 2.0.0 |
Global ID: | 16141096476001488372 |
Combat log ID: | 3066456325488640 |
FQN: | abl. |
Star Wars name: | Elektronetz |
In anderen Sprachen: | Electro Net Électrofilet |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.bounty_ hunter. net_ damage abl. , tag.utility. aggressive_ action abl. , tag.debuff. damage_ over_ time abl. bounty_ hunter. heat_ ability Initializers: - Set type to Other, cannot toggle off
Global ID: 16140983223029863252 FQN: abl. bounty_ hunter. electro_ net/27/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. electro_net. instant_player - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 8
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,03
- Standard Health Percent Min = (float) 0,03
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,3
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER, Combat Math Only
- Add effect #5 to TARGET from CASTER, Combat Math Only
- [hidden] [0.5s]
Effect #2Slot: Debuff Duration: 0.5 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. heat_ ability abl. debuff. hindered Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 0.5 Sek.
- Max Duration = (time) 0.5 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140982123518234905 FQN: abl. bounty_ hunter. electro_ net/27/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- [9s]
Gehindert
Kann keine Mobilitätsfähigkeiten einsetzen oder davon profitieren.Slot: Debuff Duration: 9 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. heat_ ability abl. debuff. hindered Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9 Sek.
- Max Duration = (time) 9 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140981024006606538 Combat log ID: 3066456325488913 FQN: abl. bounty_ hunter. electro_ net/27/3 - Set Duration
- 1
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- Add effect #9 to TARGET from CASTER
- [9s]
Verlangsamt
Bewegungstempo reduziert.Slot: Debuff Duration: 9 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.debuff. snare abl. bounty_ hunter. heat_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9 Sek.
- Max Duration = (time) 9 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140979924494978175 Combat log ID: 3066456325488994 FQN: abl. bounty_ hunter. electro_ net/27/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 50%
- [9s]
Elektronetz
Regelmäßiger Energieschaden.Slot: Debuff Duration: 9 Sek. On death: Effect is removed Tick rate: 1 Sek. (9 ticks) # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. net_ damage abl. , tag.utility. aggressive_ action abl. , tag.debuff. damage_ over_ time abl. bounty_ hunter. heat_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9 Sek.
- Max Duration = (time) 9 Sek. - Set Ignore Alacrity
- Ignore Alacrity = (bool) true - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140978824983349792 FQN: abl. bounty_ hunter. electro_ net/27/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. electro_net. debuff_player
- 2
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,03
- Standard Health Percent Min = (float) 0,03
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,3
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When CASTER is moving
Only when the following conditions are met:
- If TARGET is a player
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- 4
- When effect ticks
- When effect is applied
Only when the following conditions are met:
- If TARGET is not a player
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- [hidden] [9s]
Effect #6Slot: Debuff Duration: 9 Sek. On death: Effect is removed Tick rate: 0.5 Sek. (18 ticks) # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. heat_ ability Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9 Sek.
- Max Duration = (time) 9 Sek. - Set Ignore Alacrity
- Ignore Alacrity = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140977725471722453 FQN: abl. bounty_ hunter. electro_ net/27/6 - Set Duration
- 1
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.bounty_hunter.net_damage applied by CASTER
Perform the following actions:
- Add effect #8 to TARGET from CASTER
- 2
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Remove this effect
- 3
- On Move Stop
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0 Sek.
Perform the following actions:
- Remove this effect
- On Move Stop
- [9s]
Elektronetz
Durch Elektronetz verursachter Schaden erhöht.Slot: Debuff Duration: 9 Sek. On death: Effect is removed Tick rate: 0.5 Sek. (18 ticks) Initial stacks: 1 Max stacks: 5 # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. net_ stacks abl. bounty_ hunter. heat_ ability Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9 Sek.
- Max Duration = (time) 9 Sek. - Set Ignore Alacrity
- Ignore Alacrity = (bool) true - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. bounty_ hunter. net_ stacks
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140976625960094086 FQN: abl. bounty_ hunter. electro_ net/27/7 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Modifikator für erhaltenen Schaden (Prozent) for ability Elektronetz, increase by 0,2
Elektronetz
Feuert ein Elektronetz ab, das das Ziel umfasst, sein Bewegungstempo um 50% reduziert und <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang <<1>> Energieschaden verursacht. Ein betroffenes Ziel, das sich bewegt, erleidet 20% mehr Schaden durch das Elektronetz, und dieser Effekt ist bei gegnerischen Spielern bis zu 10-mal und bei jedem anderen Ziel 5-mal stapelbar. Außerdem behindert das Elektronetz das Ziel und verhindert den Einsatz von Aktionen oder Fluchtversuchen durch Stürmen, Verschwinden und Temposchübe. Hält <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> lang an.
FQN: abl.bounty_hunter.electro_net
- 2
- When effect ticks
Only when the following conditions are met:
- If TARGET does not have 1 or more effects with the tag tag.abl.bounty_hunter.net_damage applied by CASTER
Perform the following actions:
- Remove this effect
- [9s]
Elektronetz
Durch Elektronetz erlittener Schaden durch Bewegung erhöht.Slot: Debuff Duration: 9 Sek. On death: Effect is removed Tick rate: 0.5 Sek. (18 ticks) Initial stacks: 1 Max stacks: 10 # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. net_ stacks abl. bounty_ hunter. heat_ ability Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9 Sek.
- Max Duration = (time) 9 Sek. - Set Ignore Alacrity
- Ignore Alacrity = (bool) true - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. bounty_ hunter. net_ stacks
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140993118634516507 FQN: abl. bounty_ hunter. electro_ net/27/8 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Modifikator für erhaltenen Schaden (Prozent) for ability Elektronetz, increase by 0,2
Elektronetz
Feuert ein Elektronetz ab, das das Ziel umfasst, sein Bewegungstempo um 50% reduziert und <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang <<1>> Energieschaden verursacht. Ein betroffenes Ziel, das sich bewegt, erleidet 20% mehr Schaden durch das Elektronetz, und dieser Effekt ist bei gegnerischen Spielern bis zu 10-mal und bei jedem anderen Ziel 5-mal stapelbar. Außerdem behindert das Elektronetz das Ziel und verhindert den Einsatz von Aktionen oder Fluchtversuchen durch Stürmen, Verschwinden und Temposchübe. Hält <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> lang an.
FQN: abl.bounty_hunter.electro_net
- 2
- When effect ticks
Only when the following conditions are met:
- If TARGET does not have 1 or more effects with the tag tag.abl.bounty_hunter.net_damage applied by CASTER
Perform the following actions:
- Remove this effect
- [9s]
Eintüten
Schnelligkeit erhöht.Slot: Buff Duration: 9 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. heat_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9 Sek.
- Max Duration = (time) 9 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140992019122889164 Combat log ID: 3066456325489016 FQN: abl. bounty_ hunter. electro_ net/27/9 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Aktivierungszeit-Reduktion, increase by 0,15
- Modify stat Kanalisierungszeit-Reduktion, increase by 0,15
- Modify stat [instant_reduction_percentage], increase by 0,15
- Modify stat [energy_regen_rate_modifier_percentage], increase by 0,15