1. Fähigkeiten
  2. bounty_hunter
  3. electro_net

Elektronetz

electronetmercenary

Elektronetz

Feuert ein Elektronetz ab, das das Ziel umfasst, sein Bewegungstempo um 50% reduziert und <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang <<1>> Energieschaden verursacht. Ein betroffenes Ziel, das sich bewegt, erleidet 20% mehr Schaden durch das Elektronetz, und dieser Effekt ist bei gegnerischen Spielern bis zu 10-mal und bei jedem anderen Ziel 5-mal stapelbar. Außerdem behindert das Elektronetz das Ziel und verhindert den Einsatz von Aktionen oder Fluchtversuchen durch Stürmen, Verschwinden und Temposchübe. Hält <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> lang an.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
electronetmercenary
Elektronetz
2
electronetmercenary
Elektronetz
3
damagevulnerabilityGehindert – Kann keine Mobilitätsfähigkeiten einsetzen oder davon profitieren.
4
movementslowedVerlangsamt – Bewegungstempo reduziert.
5
electronetmercenaryElektronetz – Regelmäßiger Energieschaden.
6
ring01
Elektronetz
7
5
electronetmercenaryElektronetz – Durch Elektronetz verursachter Schaden erhöht.
8
10
electronetmercenaryElektronetz – Durch Elektronetz erlittener Schaden durch Bewegung erhöht.
9
abl_bh_me_tag_and_bagEintüten – Schnelligkeit erhöht.
  • [hidden] [0s]
    electronetmercenaryEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electro_net.instant_player
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 8
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,03
      - Standard Health Percent Min = (float) 0,03
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,3
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • [hidden] [0.5s]
    electronetmercenaryEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [9s]
    movementslowedVerlangsamt
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
  • [9s]
    electronetmercenaryElektronetz
    Regelmäßiger Energieschaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electro_net.debuff_player
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,03
      - Standard Health Percent Min = (float) 0,03
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,3
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When CASTER is moving

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is not a player

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [9s]
    ring01Effect #6

  • 1
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​bounty_hunter.​net_damage applied by CASTER

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Remove this effect
  • 3
    • On Move Stop
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0 Sek.

    Perform the following actions:

    • Remove this effect
  • [9s]
    abl_bh_me_tag_and_bagEintüten
    Schnelligkeit erhöht.

  • 1
    • When effect is applied

    Perform the following actions: