Flammenstreuung
Flammenstreuung
Wenn Überhitzter Flammenwerfer 2 Stapel erreicht oder wieder erreicht, wendet er Flammenstreuung auf dich an, was die Kosten von Sengende Welle um 3 Hitze senkt. Bis zu 5-mal stapelbar und wird von Sengende Welle bei 5 Stapeln verbraucht. Bei Verbrauch erhöht Flammenstreuung deinen Schaden durch Feuerangriffe <<1>> Sekunden lang um 10%.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16141105134580840017 |
Combat log ID: | 4325989844779008 |
FQN: | abl. |
Star Wars name: | Flammenstreuung |
In anderen Sprachen: | Flame Dissipation Dissipation de flammes |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16140954194856563019 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. pyro_ plas. dmg_ sust_ 01/23/1 - Set Stack Limit
- 1
- When character receives an effect with tags tag.
abl. bounty_hunter. prototype_flamethrower
Only when the following conditions are met:
- If CASTER has at least 2 effects with the tag tag.abl.bounty_hunter.prototype_flamethrower
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character receives an effect with tags tag.
- 2
- When character receives an effect with tags tag.
abl. trooper. pulse_generator
Only when the following conditions are met:
- If CASTER has at least 2 effects with the tag tag.abl.trooper.pulse_generator
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- When character receives an effect with tags tag.
- [30s]
Flammenstreuung
Die Hitzekosten deiner nächsten Sengenden Welle werden reduziert.Slot: Buff Duration: 30 Sek. On death: Effect is removed Initial stacks: 1 Max stacks: 5 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 30 Sek.
- Max Duration = (time) 30 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16140953095344935814 Combat log ID: 4325989844779268 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. pyro_ plas. dmg_ sust_ 01/23/2 - Set Duration
- 1
- When stacks of this effect decrease
- When stacks of this effect increase
- When effect is applied
Perform the following actions:
- 2
- After Sengende Welle is activated by CASTER
Sengende Welle
Verbrennt alles in einem 10 Meter breiten Kegel mit einem Flammenwerfer und verursacht <<1>> Elementarschaden bei bis zu 8 Zielen.
FQN: abl.bounty_hunter.searing_wave
Only when the following conditions are met:
- If stacks of this effect = 5
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Remove this effect
- After
- [20s]
Flammenstreuung
Schaden durch Feuerangriffe erhöht.Slot: Buff Duration: 20 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. bounty_ hunter. flame_ dissipation_ effect Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20 Sek.
- Max Duration = (time) 20 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140951995833308629 Combat log ID: 4325989844779272 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. pyro_ plas. dmg_ sust_ 01/23/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for effects from tag tag.
abl. , increase by 10%bounty_ hunter. flamethrower_ ability
- [30s]
Impulsaktivierung
Die Energiekosten deiner nächsten Ionenwelle werden reduziert.Slot: Buff Duration: 30 Sek. On death: Effect is removed Initial stacks: 1 Max stacks: 5 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 30 Sek.
- Max Duration = (time) 30 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16140950896321680480 Combat log ID: 4325989844779286 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. pyro_ plas. dmg_ sust_ 01/23/4 - Set Duration
- 1
- When stacks of this effect decrease
- When stacks of this effect increase
- When effect is applied
Perform the following actions:
- 2
- After Ionenwelle is activated by CASTER
Ionenwelle
Trifft alles in einem 10 Meter breiten Kegel mit ionisierender Energie und verursacht <<1>> Elementarschaden bei bis zu 8 Zielen.
FQN: abl.trooper.ion_wave
Only when the following conditions are met:
- If stacks of this effect = 5
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- Remove this effect
- After
- [20s]
Impulsaktivierung
Schaden durch Elementar- und Kinetikangriffe erhöht.Slot: Buff Duration: 20 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. bounty_ hunter. flame_ dissipation_ effect Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20 Sek.
- Max Duration = (time) 20 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140949796810053311 Combat log ID: 4325989844779294 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. pyro_ plas. dmg_ sust_ 01/23/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for effects from tag tag.
abl. , increase by 10%trooper. energy_ cell_ ability