1. Fähigkeiten
  2. bounty_hunter
  3. searing_wave

Sengende Welle

abl_bh_pt_searing_wave

Sengende Welle

Verbrennt alles in einem 10 Meter breiten Kegel mit einem Flammenwerfer und verursacht <<1>> Elementarschaden bei bis zu 8 Zielen.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_base
  • apc.tutorial.bounty_hunter.powertech.pyrotech.3
  • apc.bounty_hunter.powertech.pyrotech
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_pyrotech

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_pt_searing_wave
Sengende Welle
2
abl_bh_pt_searing_wave
Sengende Welle
3
abl_bh_pt_searing_wave
Sengende Welle
  • [0s] [not displayed]
    abl_bh_pt_searing_waveEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.searing_wave.cast_instant, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 10.1m
      - Angle = (float) 45

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    abl_bh_pt_searing_waveEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.searing_wave.burn_target
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,117
      - Standard Health Percent Min = (float) 0,077
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,97
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only