1. Fähigkeiten
  2. npc
  3. ability
  4. tech
  5. camouflage_debilitate

Gefechtstarnung

feint

Gefechtstarnung

Eigenschaften

Conditions

Metadaten

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
feint
Gefechtstarnung
2
feintGefechtstarnung – Schwer zu entdecken.
3
feint
Gefechtstarnung
4
feint
Gefechtstarnung
5
stunnedBetäubt – Handlungsunfähig.
  • [0s] [not displayed]
    feintEffect #1

    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply
    • [target override]

    Perform the following actions:

    • Dispel all effects
  • [3s]
    feintGefechtstarnung
    Schwer zu entdecken.

    • On Apply

    Perform the following actions:

    • Put TARGET into stealth
    • Modify stat Tarnstufe erhöht, increase by 100
    • Modify meta stat #70, fixed = 50
    • Play appearance epp . agent . stealth . loop, dependent on calling effect
    • When NPC with this effect deals damage (weapon mode 1)

    Perform the following actions:

    • Remove this effect
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    feintEffect #3

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is not stealthed
        >

    Perform the following actions:

    • Play appearance epp . exp . 01 . makeb . world . hub2 . imperial . the_specialists . specter_12 . debilitate . instant_cast, dependent on calling effect
    • Teleport To Target
    • Add effect #4 to TARGET from TARGET
  • [0s] [not displayed]
    feintEffect #4

    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.18
      - Standard Health Percent Min = (float) 0.155
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #5 to TARGET from TARGET, Combat Math Only
  • [3s]
    stunnedBetäubt
    Handlungsunfähig.

    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Play appearance epp . agent . debilitate . stun_loop, dependent on calling effect
    • Stun the TARGET