1. Pouvoirs
  2. npc
  3. ability
  4. tech
  5. camouflage_debilitate

Furtivité au combat

feint

Furtivité au combat

Attributes

Conditions

Métadonnées

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
feint
Furtivité au combat
2
feintFurtivité au combat – Détection difficile.
3
feint
Furtivité au combat
4
feint
Furtivité au combat
5
stunnedÉtourdissement – Incapacité d'agir.
  • [0s] [not displayed]
    feintEffect #1

    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply
    • [target override]

    Perform the following actions:

    • Dispel all effects
  • [3s]
    feintFurtivité au combat
    Détection difficile.

    • On Apply

    Perform the following actions:

    • Put TARGET into stealth
    • Modify stat Niveau de furtivité amélioré, increase by 100
    • Modify meta stat #70, fixed = 50
    • Play appearance epp . agent . stealth . loop, dependent on calling effect
    • When NPC with this effect deals damage (weapon mode 1)

    Perform the following actions:

    • Remove this effect
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    feintEffect #3

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is not stealthed
        >

    Perform the following actions:

    • Play appearance epp . exp . 01 . makeb . world . hub2 . imperial . the_specialists . specter_12 . debilitate . instant_cast, dependent on calling effect
    • Teleport To Target
    • Add effect #4 to TARGET from TARGET
  • [0s] [not displayed]
    feintEffect #4

    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.18
      - Standard Health Percent Min = (float) 0.155
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #5 to TARGET from TARGET, Combat Math Only
  • [3s]
    stunnedÉtourdissement
    Incapacité d'agir.

    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Play appearance epp . agent . debilitate . stun_loop, dependent on calling effect
    • Stun the TARGET