1. Fähigkeiten
  2. npc
  3. ability
  4. utility
  5. training_dummy_heal

Heilungs-Trainingsdummy

cheapshot

Heilungs-Trainingsdummy

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cheapshotHeilungs-Trainingsdummy – Greife den Heilungs-Trainingsmonitor an, um eine Runde Heilungstraining zu beginnen. Dieser Trainingsdummy befindet sich standardmäßig in einem Trainingsmodus ohne Zeitlimit. Seine Gesundheit wird fortwährend auf 1 zurückgesetzt, sodass du so lange trainieren kannst, wie du willst. Das Training endet erst, wenn du 15 Sekunden lang mit keinem der Heilungsziele interagierst. Die Verwendung eines Trainingsdummy-Gesundheitsmodulators auf diesem Ziel aktiviert einen "festgelegten" Trainingsmodus, wobei der Dummy einen bestimmten Gesundheitsbetrag hat und das Training endet, sobald diese Zielsumme erreicht ist. Trainingsdummy-Gesundheitsmodulatoren können bei dem über das Vermächtnis freischaltbaren Schiffsreparaturdroiden erworben werden.
2
spvp_increasedduration_greenAktives Heilungstraining – Heilungstraining läuft. Das Heilungstraining wird automatisch zurückgesetzt, sobald der Dummy für kurze Zeit in Ruhe gelassen wird.
3
cheapshot
Heilungs-Trainingsdummy
4
cheapshotHeilungstraining-Sekundärziel – Ermöglicht ein Heilungstraining für Situationen mit mehreren Heilungszielen.
5
cheapshot
Heilungs-Trainingsdummy
6
cheapshot
Heilungs-Trainingsdummy
7
cheapshot
Heilungs-Trainingsdummy
8
cheapshot
Heilungs-Trainingsdummy
  • [does not expire]
    cheapshotHeilungs-Trainingsdummy
    Greife den Heilungs-Trainingsmonitor an, um eine Runde Heilungstraining zu beginnen.

    Dieser Trainingsdummy befindet sich standardmäßig in einem Trainingsmodus ohne Zeitlimit. Seine Gesundheit wird fortwährend auf 1 zurückgesetzt, sodass du so lange trainieren kannst, wie du willst. Das Training endet erst, wenn du 15 Sekunden lang mit keinem der Heilungsziele interagierst.

    Die Verwendung eines Trainingsdummy-Gesundheitsmodulators auf diesem Ziel aktiviert einen "festgelegten" Trainingsmodus, wobei der Dummy einen bestimmten Gesundheitsbetrag hat und das Training endet, sobald diese Zielsumme erreicht ist.

    Trainingsdummy-Gesundheitsmodulatoren können bei dem über das Vermächtnis freischaltbaren Schiffsreparaturdroiden erworben werden.


  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When character receives an effect with tags tag.abl.npc.ability.utility.training_dummy_heal.signal_start_healing_round

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,99
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,99
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When character receives an effect with tags tag.abl.npc.ability.utility.training_dummy_heal.signal_start_healing_round

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • When character receives healing, not more than every 1 Sek.

    Only when the following conditions are met:

      • If hitpoints of CASTER < 100%

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 5
    • When character receives an effect with tags tag.abl.npc.ability.utility.training_dummy_heal.signal_aoe_target_spawn_checkin

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [15s]
    spvp_increasedduration_greenAktives Heilungstraining
    Heilungstraining läuft. Das Heilungstraining wird automatisch zurückgesetzt, sobald der Dummy für kurze Zeit in Ruhe gelassen wird.

  • 1
    • When effect is applied

    Override target to:

    • Pet
      - Tag = (string)
      - Master = (int) 3

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 2
    • When character receives an effect, not more than every 1 Sek.
    • When character receives healing, not more than every 1 Sek.

    Perform the following actions:

    • Reset Timer
  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [1s]
    cheapshotEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook respawn_healing
  • [does not expire]
    cheapshotHeilungstraining-Sekundärziel
    Ermöglicht ein Heilungstraining für Situationen mit mehreren Heilungszielen.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Override target to:

    • Master
      - Pet = (int) 2

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 3
    • When character receives an effect with tags tag.abl.npc.ability.utility.training_dummy_heal.signal_start_healing_round

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,99
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,99
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When character receives an effect, not more than every 1 Sek.
    • When character receives healing

    Override target to:

    • Master
      - Pet = (int) 2

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 5
    • When character receives healing, not more than every 1 Sek.

    Only when the following conditions are met:

      • If hitpoints of CASTER < 100%

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,99
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [0.5s]
    cheapshotEffect #5

  • [hidden] [1s]
    cheapshotEffect #6

  • [hidden] [0.5s]
    cheapshotEffect #7