1. Abilities
  2. npc
  3. ability
  4. utility
  5. training_dummy_heal

Healing Training Dummy

cheapshot

Healing Training Dummy

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cheapshotHealing Training Dummy – Attack the Healing Training Monitor probe to begin a round of healing training. This training dummy is in the default "open-ended" training mode. Its health will continually reset to 1, allowing you to train for as long as you wish. Training ends only when all healing targets are left alone for 15 seconds. Using a Training Dummy Health Modulator on this target will switch to a "fixed" training mode, wherein the dummy has a fixed health total, and training ends once that target total has been reached. Training Dummy Health Modulators can be purchsed from the legacy-unlocked Ship Repair Droid.
2
spvp_increasedduration_greenHealing Training Active – Healing training in progress. Healing training will automatically reset itself if the dummy is left idle for a few moments.
3
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Healing Training Dummy
4
cheapshotHealing Training Secondary Target – Provides training support for multi-target healing scenarios.
5
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Healing Training Dummy
6
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Healing Training Dummy
7
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Healing Training Dummy
8
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Healing Training Dummy
  • [does not expire]
    cheapshotHealing Training Dummy
    Attack the Healing Training Monitor probe to begin a round of healing training. This training dummy is in the default "open-ended" training mode. Its health will continually reset to 1, allowing you to train for as long as you wish. Training ends only when all healing targets are left alone for 15 seconds. Using a Training Dummy Health Modulator on this target will switch to a "fixed" training mode, wherein the dummy has a fixed health total, and training ends once that target total has been reached. Training Dummy Health Modulators can be purchsed from the legacy-unlocked Ship Repair Droid.

    • On Apply

    Perform the following actions:

    • When NPC with this effect receives an effect with tags 17294931674736561644

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.99
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.99
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • When NPC with this effect receives an effect with tags 17294931674736561644
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • When NPC with this effect receives None healing, not more than every 1s

    Only when the following conditions are met:

      • If hitpoints of TARGET < 100%

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • When NPC with this effect receives an effect with tags 10878823633869674191
    • [target override]

    Perform the following actions:

    • Add effect #8 to TARGET from TARGET
  • [15s]
    spvp_increasedduration_greenHealing Training Active
    Healing training in progress. Healing training will automatically reset itself if the dummy is left idle for a few moments.

    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
    • When NPC with this effect receives an effect
    • When NPC with this effect receives None healing, not more than every 1s

    Perform the following actions:

    • Reset Timer
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from PRIMARY TARGET
  • [hidden] [1s]
    cheapshotEffect #3

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) respawn_healing
      - Object Self = (int) 1
  • [does not expire]
    cheapshotHealing Training Secondary Target
    Provides training support for multi-target healing scenarios.

    • On Apply

    Perform the following actions:

    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
    • When NPC with this effect receives an effect with tags 17294931674736561644

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.99
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.99
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • When NPC with this effect receives an effect
    • When NPC with this effect receives None healing
    • [target override]

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • When NPC with this effect receives None healing, not more than every 1s

    Only when the following conditions are met:

      • If hitpoints of TARGET < 100%

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.99
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
  • [hidden] [0.5s]
    cheapshotEffect #5

  • [hidden] [1s]
    cheapshotEffect #6

  • [hidden] [0.5s]
    cheapshotEffect #7