1. Fähigkeiten
  2. qtr
  3. 1x6
  4. raid
  5. darvannis
  6. enemy
  7. boss
  8. wraid
  9. sandstorm
  10. sandstorm

Heulender Sandsturm

dazingshot

Heulender Sandsturm

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
dazingshot
Heulender Sandsturm
2
200
dazingshotHeulender Sandsturm – Erleidet regelmäßigen Schaden durch den Sandsturm. Längerer Kontakt verstärkt den Effekt!
3
dazingshotHeulender Sandsturm – Erleidet Schaden durch den Sandsturm.
  • [hidden] [does not expire]
    dazingshotEffect #1

  • 1
    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​wraid.​sandstorm_shield_effect
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [does not expire]
    dazingshotHeulender Sandsturm
    Erleidet regelmäßigen Schaden durch den Sandsturm. Längerer Kontakt verstärkt den Effekt!

  • 1
    • When stacks of this effect increase
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

  • 2
    • When stacks of this effect increase
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to Veteran or Master Mode
        >

    Perform the following actions:

  • 3
    • When stacks of this effect increase
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to Veteran or Master Mode
        >

    Perform the following actions:

  • [hidden] [does not expire]
    dazingshotEffect #3
    Erleidet Schaden durch den Sandsturm.

  • 1
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If difficulty is set to Story Mode
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​wraid.​sandstorm_shield_effect
        >

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 1.250
      - Amount Min = (float) 1.250
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​wraid.​sandstorm_shield_effect
        AND
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to Veteran or Master Mode
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 2.500
      - Amount Min = (float) 2.500
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 3
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to Veteran or Master Mode
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​wraid.​sandstorm_shield_effect
        >

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 3.500
      - Amount Min = (float) 3.500
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0