1. Fähigkeiten
  2. quest
  3. location
  4. open_worlds
  5. class
  6. act_2
  7. trooper
  8. hellfire_round

Höllenfeuer-Geschoss

firebomb

Höllenfeuer-Geschoss

Der Prototype der Höllenfeuer-Munition, die der Imperiale Geheimdienst entwickelte, fokussiert die Energie für eine Standardsalve zu einem einzelnen Schuss, wobei verfeinertes Alderinium zur kritischen Instabilität gebracht wird. Das Ergebnis ist ein verheerender Einschlag.

Eigenschaften

Conditions

Metadaten

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
firebomb
Höllenfeuer-Geschoss
2
firebombEingeäschert – Lebendig verbrannt ...
3
firebomb
Kollateralschaden
  • [0s]
    firebombHöllenfeuer-Geschoss

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0 Sek.
    • Play appearance epp.quest.location.open_worlds.act_2.trooper.hellfire_round_cast
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [5s]
    firebombEingeäschert
    Lebendig verbrannt ...

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.quest.location.open_worlds.act_2.trooper.hellfire_round_impact
    • Add effect #3 to TARGET from CASTER
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 5,4
      - Standard Health Percent Min = (float) 4,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 3
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1,2
      - Standard Health Percent Min = (float) 0,6
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,2
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.incendiary_missile.incendiary_missile_burn
  • [4s]
    firebombKollateralschaden

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1,2
      - Standard Health Percent Min = (float) 0,6
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,2
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1,2
      - Standard Health Percent Min = (float) 0,6
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.bounty_hunter.incendiary_missile.incendiary_missile_burn