Hellfire Round
Hellfire Round
The prototype Hellfire ammunition developed by Imperial intelligence concentrates the energy for a standard volley into a single shot, exciting refined Alderinium to critical instability. The resulting impact is devastating.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141017341792107378 |
Combat log ID: | 739670677782528 |
FQN: | abl. |
Star Wars name: | Hellfire Round |
Other languages: | Höllenfeuer-Geschoss Munition Feu de l'enfer |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s]
Hellfire RoundSlot: Debuff Duration: instant # occurrences: 0 Global ID: 16141037738664642212 FQN: abl. quest. location. open_ worlds. class. act_ 2. trooper. hellfire_ round/0/1 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s - Play appearance epp.
quest. location. open_worlds. act_2. trooper. hellfire_round_cast
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [5s]
Incinerated
Burned alive...Slot: Debuff Duration: 5s On death: Effect is removed Tick rate: 2s (2 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5s
- Max Duration = (time) 5s
Conditions: - Can only be called by other effects
Global ID: 16141036639153014041 Combat log ID: 739670677782787 FQN: abl. quest. location. open_ worlds. class. act_ 2. trooper. hellfire_ round/0/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
quest. location. open_worlds. act_2. trooper. hellfire_round_impact - Add effect #3 to TARGET from CASTER
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 5.4
- Standard Health Percent Min = (float) 4.2
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 3
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect ticks the 1st time
- When effect ticks the 2nd time
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 1.2
- Standard Health Percent Min = (float) 0.6
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1.2
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. incendiary_missile. incendiary_missile_burn
- [4s]
Collateral DamageSlot: Debuff Duration: 4s On death: Effect is removed Tick rate: 2s (2 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4s
- Max Duration = (time) 4s
Conditions: - <
- Can only be called by other effects
- If TARGET is alive
- If TARGET is an enemy
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 9
- Sort Type = Closest
- Radius = 10m
Global ID: 16141035539641385930 Combat log ID: 739670677782789 FQN: abl. quest. location. open_ worlds. class. act_ 2. trooper. hellfire_ round/0/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 1.2
- Standard Health Percent Min = (float) 0.6
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1.2
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 1.2
- Standard Health Percent Min = (float) 0.6
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 2
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When effect ticks the 1st time
Perform the following actions:
- Play appearance epp.
bounty_hunter. incendiary_missile. incendiary_missile_burn