1. Fähigkeiten
  2. alliance
  3. legacy_reborn
  4. malgus
  5. polymorph
  6. saber_throw

Lichtschwertwurf

saberThrowSith

Lichtschwertwurf

Wirft das Lichtschwert der Haupthand auf ein Ziel und verursacht <<1>> Waffenschaden. Ist der Gegner betäubt, wird der nächste Gegner attackiert.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
saberThrowSith
Lichtschwertwurf
2
saberThrowSith
Lichtschwertwurf
3
immobilizedGelähmt (Physisch) – Bewegungsunfähig.
4
saberThrowSith
Lichtschwertwurf
5
saberThrowSith
Lichtschwertwurf
6
saberThrowSith
Lichtschwertwurf
  • [4.5s]
    saberThrowSithLichtschwertwurf

  • 1
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Silence
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.alliance.legacy_reborn.malgus.polymorph.saber_throw_projectile_weapon, dependent on calling effect
  • [hidden] [0s]
    saberThrowSithEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.alliance.legacy_reborn.malgus.polymorph.saber_throw_projectile, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 5
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [3s]
    immobilizedGelähmt (Physisch)
    Bewegungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,158
      - Standard Health Percent Min = (float) 0,158
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,06
      - Coefficient = (float) 1,58
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 30m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​generic.​target_01
        AND
        • If TARGET has an effect with the tag tag.​abl.​debuff.​stun
        >

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [hidden] [0s] [not displayed]
    saberThrowSithEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​generic.​player
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [0s]
    saberThrowSithEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.alliance.legacy_reborn.malgus.polymorph.saber_throw_projectile_return, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 5
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​generic.​player