Minenladung
Minenladung
Eigenschaften
| Type: | active |
| Activation time: | instant |
| Target type: | Ground |
| AI type: | None |
Metadaten
| Contained since: | Patch 7.8.0 |
| Global ID: | 16141162255937938892 |
| Combat log ID: | 4906617883590656 |
| FQN: | abl. |
| Star Wars name: | Minenladung |
| In anderen Sprachen: | Mining Charge Charge minière |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [3s]
Effect #1Slot: Buff Duration: 3 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140970896784165201 FQN: abl. dynamic_ events. dantooine. world_ boss. toxic. assassin_ mining_ charge_ ground/13/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
dynamic_events. , dependent on calling effectdantooine. world_boss. toxic. mining_charge_arming_warning
- [hidden] [30s]
Effect #2Slot: Buff Duration: 30 Sek. On death: Effect is removed Tick rate: 0.3 Sek. (100 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 30 Sek.
- Max Duration = (time) 30 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140967598249292328 FQN: abl. dynamic_ events. dantooine. world_ boss. toxic. assassin_ mining_ charge_ ground/13/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
dynamic_events. , dependent on calling effectdantooine. world_boss. toxic. mining_charge_armed
- 2
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 7.5m
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is alive
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Remove this effect
- 4
- When effect expires
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 50m
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is alive
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.debuff. physics abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16140968697760910843 FQN: abl. dynamic_ events. dantooine. world_ boss. toxic. assassin_ mining_ charge_ ground/13/3 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
dynamic_events. , dependent on calling effectdantooine. world_boss. toxic. mining_charge_explosion - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,55
- Standard Health Percent Min = (float) 0,55
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Ballistic Impulse, centered at ground target, never knockdown, momentum = 2, 45° pitch, 0° yaw
- [hidden] [5s]
Effect #4Slot: Buff Duration: 5 Sek. On death: Effect is removed Tick rate: 0.5 Sek. (10 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5 Sek.
- Max Duration = (time) 5 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140965399226037970 FQN: abl. dynamic_ events. dantooine. world_ boss. toxic. assassin_ mining_ charge_ ground/13/4 - Set Duration
- 1
- When effect ticks the 1st time
Perform the following actions:
- Play appearance epp.
dynamic_events. , dependent on calling effectdantooine. world_boss. toxic. mining_charge_expiring
- 2
- When effect ticks the 5th time
Perform the following actions:
- Play appearance epp.
dynamic_events. , dependent on calling effectdantooine. world_boss. toxic. mining_charge_expiring
- 3
- When effect ticks the 7th time
Perform the following actions:
- Play appearance epp.
dynamic_events. , dependent on calling effectdantooine. world_boss. toxic. mining_charge_expiring
- 4
- When effect ticks the 8th time
Perform the following actions:
- Play appearance epp.
dynamic_events. , dependent on calling effectdantooine. world_boss. toxic. mining_charge_expiring
- 5
- When effect ticks the 9th time
Perform the following actions:
- Play appearance epp.
dynamic_events. , dependent on calling effectdantooine. world_boss. toxic. mining_charge_expiring
- 6
- When effect ticks the 10th time
Perform the following actions:
- Play appearance epp.
dynamic_events. , dependent on calling effectdantooine. world_boss. toxic. mining_charge_expiring
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140966498737664157 FQN: abl. dynamic_ events. dantooine. world_ boss. toxic. assassin_ mining_ charge_ ground/13/5 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
dynamic_events. , dependent on calling effectdantooine. world_boss. toxic. mining_charge_expiration_explosion - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,65
- Standard Health Percent Min = (float) 0,65
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Ballistic Impulse, centered at ground target, never knockdown, momentum = 1, 30° pitch, 0° yaw