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  5. training_dummy

Trainingsdummy

cheapshot

Trainingsdummy

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.custom.utility.training_dummy

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cheapshotTrainingsdummy – Kann nicht zerstört werden.
2
cheapshot
Trainingsdummy
3
cheapshot
Trainingsdummy
4
cheapshot
Trainingsdummy
  • [does not expire]
    cheapshotTrainingsdummy
    Kann nicht zerstört werden.

  • 1
    • When character takes damage with result Ok or Crit or Miss or Parry or Deflect or Dodge or Glance or Resisted or In Cover
    • When character receives an effect

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • <
        • If TARGET is different from CASTER
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​generic.​tag_a applied by CASTER
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2
    • When character takes damage, not more than every 1 Sek. with result Ok or Crit or Miss or Parry or Deflect or Dodge or Glance or Resisted or In Cover

    Perform the following actions:

    • Heal the TARGET for (100% of its HP), causing no threat
    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Perform the following actions:

  • [hidden] [6s]
    cheapshotEffect #2

  • 1
    • When character deals damage with result Ok or Crit or Miss or Parry or Deflect or Dodge or Glance or Resisted or In Cover, not more than every 1 Sek.
    • On Effect Applied
      - Include Effect Refreshes = (bool) true
      - Tag = (string)
      - Tag Exclusions = (string)
      - Ability Spec = 0 – not found
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0 Sek.

    Override target to:

    • Trigger Target

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​npc.​training_dummy

    Perform the following actions:

    • Reset Timer
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Exit Combat
  • [0s] [not displayed]
    cheapshotEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Master
      - Pet = (int) 3

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [6s]
    cheapshotEffect #4

  • 1
    • When character receives an effect

    Perform the following actions:

    • Reset Timer
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Exit Combat