1. Abilities
  2. npc
  3. ability
  4. utility
  5. training_dummy

Training Dummy

cheapshot

Training Dummy

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16141140441027788287

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cheapshotTraining Dummy – Cannot be destroyed.
2
cheapshot
Training Dummy
3
cheapshot
Training Dummy
4
cheapshot
Training Dummy
  • [does not expire]
    cheapshotTraining Dummy
    Cannot be destroyed.

    • When NPC with this effect takes damage (weapon mode 1)
    • When NPC with this effect receives an effect
    • [target override]

    Only when the following conditions are met:

      • <
        • Is Target Caster
          - Negated = (bool) true
        AND
        • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​generic.​tag_a applied by TARGET
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
    • When NPC with this effect takes damage (weapon mode 1)

    Perform the following actions:

    • Heal the TARGET for (100% of its HP), causing no threat
    • Add effect #4 to TARGET from TARGET
    • On Apply

    Perform the following actions:

    • Immobilize and prevent rotation
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Modify stat Max Health, increase by 100,000,000
    • Modify meta stat #69, fixed = 100
  • [hidden] [6s]
    cheapshotEffect #2

    • When NPC with this effect deals damage (weapon mode 1)
    • On Effect AppliedInclude Effect Refreshes = ???Tag = ???Tag Exclusions = ???Ability Spec = ???Proc Chance Percent = ???Rate Limit Interval = ???
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET has an effect with the tag tag.​abl.​npc.​training_dummy

    Perform the following actions:

    • Reset Timer
    • Just before this effect is removed

    Perform the following actions:

    • Exit Combat
  • [0s] [not displayed]
    cheapshotEffect #3

    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [hidden] [6s]
    cheapshotEffect #4

    • When NPC with this effect receives an effect

    Perform the following actions:

    • Reset Timer
    • Just before this effect is removed

    Perform the following actions:

    • Exit Combat