1. Fähigkeiten
  2. gld
  3. set_bonus
  4. health

Vitalitäts-Setbonus

gld_setbonus_green

Vitalitäts-Setbonus

Erhöht die erhaltene Heilung um 5% und reduziert die Abklingzeit aller Wiederbelebungsfähigkeiten im Kampf um 1 Minute und den Gruppen-Wiederbelebungs-Gildenvorteil um 50%. Wann immer du Schaden erleidest, während du weniger als 20% Gesundheit hast, besteht zudem eine geringe Chance, eine Verteidigungsblase zu erzeugen, die bis zu <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang <<2>> Schadensbetrag absorbiert. Diese Effekte werden im PvP und in Meister-Modus-Operationen nicht angewendet.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
gld_setbonus_green
Vitalitäts-Setbonus
2
gld_setbonus_green
Vitalitäts-Setbonus
3
gld_setbonus_greenVerteidigungsblase – Absorbiert eine große Schadensmenge.
  • [hidden] [does not expire]
    gld_setbonus_greenEffect #1

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​pvp.​doing_pvp
          Failure message: This item can not be used in PvP areas
        AND
        • Passes Conditional
          - Negated = (bool) true
          - Actor = (int) 3
          - Conditional = (int) 16141142906305350092
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Remove this effect
  • 2
    • When effect ticks the 120th time

    Perform the following actions:

    • Remove this effect
  • [5s]
    gld_setbonus_greenVerteidigungsblase
    Absorbiert eine große Schadensmenge.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.gld.set_bonus.health_bubble, dependent on calling effect
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 1
      - Standard Health Percent Min = (float) 1
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0