1. Fähigkeiten
  2. smuggler
  3. vital_shot

Vitalschuss

bloomingshot

Vitalschuss

Feuert einen Schuss ab, der beim Ziel eine Blutung auslöst und <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang <<1>> körperlichen Schaden verursacht.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.pc.smuggler
  • apc.smuggler.scoundrel.base
  • apc.tutorial.smuggler.gunslinger.dirty_fighting.5
  • apc.tutorial.smuggler.scoundrel.scrapper.5
  • apc.smuggler.base
  • apc.tutorial.smuggler.gunslinger.sharpshooter.9
  • apc.smuggler.gunslinger.base
  • apc.tutorial.smuggler.scoundrel.ruffian.6
  • apc.tutorial.smuggler.gunslinger.saboteur.9
  • apc.tutorial.smuggler.scoundrel.sawbones.9

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
bloomingshot
Vitalschuss
2
bloomingshotVitalschuss – Regelmäßiger körperlicher Schaden.
3
bloomingshot
Vitalschuss
4
cbt_st_markedMarkiert (Physisch) – Durch Fernkampfangriffe erlittener Schaden erhöht.
5
bloomingshot_desatVitalschuss – Verwundbar durch Verwundende Schüsse.
6
bloomingshot
Vitalschuss
  • [hidden] [0.1s]
    bloomingshotEffect #3

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​smuggler.​recently_hit_by_shrap_bomb applied by CASTER
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​smuggler.​vital_shot_dupe applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [45s]
    cbt_st_markedMarkiert (Physisch)
    Durch Fernkampfangriffe erlittener Schaden erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

  • [0s] [not displayed]
    bloomingshotEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,027
      - Standard Health Percent Min = (float) 0,027
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,27
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0