1. NSCs
  2. qtr
  3. 1x1
  4. flashpoint
  5. kaon
  6. flavor
  7. flavor_damage_security_officer
Portrait

Kaon-Sicherheitsoffizier

Stufe 48 | Elite | Kommandant


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energieschild

FQN: abl.​npc.​ability.​tech.​energy_shield

Energieschild
1 Min. 30 Sek.Sofortany10070%

Koordination

FQN: abl.​npc.​ability.​buff.​coordination

Koordination
15 Sek.Sofort15 m50100%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.Wirkt in 3 Sek.30 m50100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a02
  • Material: head_human_bmf_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_geheadband01_bmf_archetype
  • + face_geheadband01_bmf_heavy_ge_a18_eye
  • Material: face_geheadband01_heavy_ge_a18mercenary04_u
hairhair_human_bmf_non_a10
  • Material: hair_human_non_a10_v01_m
facehair[empty]
skincolor[empty]
haircolor
 haircolor_human_non_h06_p
    eyecolor[empty]
    complexioncomp_human_non_eyebrow10_m
      facepaint[empty]
      ageage_non_non_mid01_m
        Body details
        SlotDetails
        chestchest_baggy_bmf_archetype
        • + chest_baggy_bmf_heavy_ge_a18_shld
        • + chest_baggy_bmf_heavy_ge_a18_chest
        • + chest_baggy_bmf_heavy_ge_a18_back
        • Material: chest_baggy_heavy_ge_a18mercenary05_m
        bracerbracer_short_bmf_archetype
        • Material: bracer_short_heavy_ge_a18mercenary05_u_v01
        handhand_gauntlet_bmf_archetype
        • Material: hand_gauntlet_heavy_ge_a18mercenary05_u
        waistwaist_belt_bmf_archetype
        • + waist_belt_bmf_heavy_ge_a18_back
        • Material: waist_belt_heavy_ge_a18mercenary05_u
        legleg_pant_bmf_archetype
        • Material: leg_pant_heavy_ge_a18mercenary05_m_v02
        bootboot_tall_bmf_archetype
        • + boot_tall_bmf_heavy_ge_a18_shin
        • Material: boot_tall_heavy_ge_a18mercenary05_u
        All NPCs with this appearance (2)