1. NSCs
  2. location
  3. belsavis
  4. mob
  5. humanoid
  6. republic
  7. republic_marksman
Portrait

Republikanischer Präzisionsschütze

Stufe 42-43 | Standard | Aufklärer


Eigenschaften

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Beinschuss

FQN: abl.​npc.​ability.​rifle.​leg_shot

Beinschuss
20 Sek.Sofort30 m1000100%

Lasermarkierung

FQN: abl.​npc.​ability.​tech.​laze_target

Lasermarkierung
20 Sek.Sofort30 m990100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_twilek_bmn_asian_a01
  • Material: head_twilek_bmn_asian_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_twilek_bmn_african_a01
  • Material: head_twilek_bmn_african_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_twilek_bmn_caucasian_a01
  • Material: head_twilek_bmn_caucasian_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
(one of 3)
 skincolor_twilek_non_h03_p
     skincolor_twilek_non_h07_p
       skincolor_twilek_non_h01_p
        eyecolor
        (one of 3)
         eyecolor_twilek_non_h01_s
           eyecolor_twilek_non_h02_s
             eyecolor_twilek_non_h03_s
              complexion
              (one of 3)
              comp_twilek_non_c01_m
                comp_twilek_non_c03_m
                  comp_twilek_non_c05_m
                    facepaint
                    (one of 3)
                    tattoo_twilek_non_c01_u
                      tattoo_twilek_non_c02_u
                        tattoo_twilek_non_c03_u
                          Body details
                          SlotDetails
                          chestchest_armor01_bmn_archetype
                          • + chest_armor01_bmn_heavy_tr_a03_shld
                          • Material: chest_armor01_heavy_ge_a04reptrooper02_m
                          bracerbracer_short_bmn_archetype
                          • Material: bracer_short_heavy_ge_a04reptrooper02_u_v02
                          handhand_gauntlet_bmn_archetype
                          • + hand_gauntlet_bmn_heavy_tr_a03_back
                          • Material: hand_gauntlet_heavy_ge_a04reptrooper02_u
                          waistwaist_belt_bmn_archetype
                          • + waist_belt_bmn_heavy_tr_a03_front
                          • Material: waist_belt_heavy_ge_a04reptrooper02_u
                          legleg_armor02_bmn_archetype
                          • Material: leg_armor02_heavy_ge_a04reptrooper02_m_v02
                          bootboot_tall_bmn_archetype
                          • + boot_tall_bmn_heavy_tr_a03_shin
                          • Material: boot_tall_heavy_ge_a04reptrooper02_u
                          All NPCs with this appearance (2)