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  3. flashpoint
  4. shared
  5. crimson_vengeance
  6. enemy
  7. trash_sith_trooper
Portrait

Sith-Läuterer

Stufe 44 | Stark | Sith-Soldat


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ionenzelle

Lädt dein Gewehr mit einer Ionen-Energiezelle, so dass bei jedem Schuss die Chance besteht, Zielen in der Nähe deines Hauptziels Schockschaden zuzufügen. Es kann immer nur eine Zelle gleichzeitig aktiv sein.

FQN: abl.​npc.​ability.​rifle.​ion_cell

Ionenzelle
60 Sek.Wirkt in 1.5 Sek.any200100%

Machtschrei

Trifft das Ziel mit einem machtverbesserten Schrei, der Kinetikschaden verursacht.

FQN: abl.​npc.​ability.​force.​force_scream

Machtschrei
12 Sek.Sofort15 m100100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 1711429982140800938

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_bloodsith_bmn_non_a01
  • Material: head_bloodsith_bmn_non_a01c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bmn_non_a03
  • Material: head_bloodsith_bmn_non_a03c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bmn_non_a05
  • Material: head_bloodsith_bmn_non_a05c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
faceface_swmask02_bmn_archetype
  • Material: face_swmask02_heavy_sw_a07c04_u
Body details
SlotDetails
chestchest_armor01_bmn_archetype
  • + chest_armor01_bmn_med_ge_a11_loin
  • + chest_armor01_bmn_med_ge_a11_shld
  • + chest_armor01_bmn_med_ge_a11_back
  • Material: chest_armor01_heavy_ge_a11impheavy05_u
bracerbracer_short_bmn_archetype
  • Material: bracer_short_heavy_ge_a11impheavy05_u_v01
handhand_glove_bmn_archetype
  • + hand_glove_bmn_med_ge_a11_forearm
  • Material: hand_glove_heavy_ge_a11impheavy05_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_med_ge_a11_back
  • + waist_belt_bmn_med_ge_a11_front
  • Material: waist_belt_heavy_ge_a11impheavy05_u
legleg_armor02_bmn_archetype
  • Material: leg_armor02_heavy_ge_a11impheavy05_m_v02
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_med_ge_a11_shin
  • Material: boot_tall_heavy_ge_a11impheavy05_u