1. NPCs
  2. location
  3. flashpoint
  4. shared
  5. crimson_vengeance
  6. enemy
  7. trash_sith_trooper
Portrait

Sith Purifier

Level 44 | Strong | Sith Trooper


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ion Cell

Load your rifle with an ion powercell, giving each shot a chance to do shock damage to targets near your primary target. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​ion_cell

Ion Cell
60s1.5s castany200100%

Force Scream

Blasts the target with a force-enhanced scream, dealing kinetic damage.

FQN: abl.​npc.​ability.​force.​force_scream

Force Scream
12sinstant15 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 1711429982140800938

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_bloodsith_bmn_non_a01
  • Material: head_bloodsith_bmn_non_a01c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bmn_non_a03
  • Material: head_bloodsith_bmn_non_a03c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bmn_non_a05
  • Material: head_bloodsith_bmn_non_a05c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
faceface_swmask02_bmn_archetype
  • Material: face_swmask02_heavy_sw_a07c04_u
Body details
SlotDetails
chestchest_armor01_bmn_archetype
  • + chest_armor01_bmn_med_ge_a11_loin
  • + chest_armor01_bmn_med_ge_a11_shld
  • + chest_armor01_bmn_med_ge_a11_back
  • Material: chest_armor01_heavy_ge_a11impheavy05_u
bracerbracer_short_bmn_archetype
  • Material: bracer_short_heavy_ge_a11impheavy05_u_v01
handhand_glove_bmn_archetype
  • + hand_glove_bmn_med_ge_a11_forearm
  • Material: hand_glove_heavy_ge_a11impheavy05_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_med_ge_a11_back
  • + waist_belt_bmn_med_ge_a11_front
  • Material: waist_belt_heavy_ge_a11impheavy05_u
legleg_armor02_bmn_archetype
  • Material: leg_armor02_heavy_ge_a11impheavy05_m_v02
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_med_ge_a11_shin
  • Material: boot_tall_heavy_ge_a11impheavy05_u