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Portrait

Sith-Kommandant

Stufe 33 | Elite | Schinder


Eigenschaften

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Erdrückende Dunkelheit

Ruft eine dunkle Energiewolke herbei, die beim Ziel sofort Kinetikschaden und zusätzlichen Kinetik-Zeitschaden verursacht.

FQN: abl.​npc.​ability.​force.​affliction_cast_time

Erdrückende Dunkelheit
30 Sek.Wirkt in 2 Sek.30 m20100%

Machtblitz

Verursacht für die Dauer des Effekts hohen Energieschaden beim Ziel. Machtblitz reduziert außerdem das Bewegungstempo des Ziels um 50%.

FQN: abl.​npc.​ability.​force.​force_lightning

Machtblitz
12 Sek.Kanalisiert für 3 Sek.15 m10100%

Wirbel

Fängt das Ziel einige Sekunden lang in einem Wirbel. Wird bei Schaden beendet. Zielt nur auf Gefährten.

FQN: abl.​npc.​ability.​force.​whirlwind_cc

Wirbel
60 Sek.Wirkt in 2 Sek.30 m5100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 12201804461417362226

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmn_asian_sw_cyber03_side01
  • + facehair_human_bmn_asian_sw_cyber03_side02
  • Material: facehair_human_non_sw_cyber03_u
[no archetype]
  • + facehair_human_bmn_asian_sw_cyber04_front
  • + facehair_human_bmn_asian_sw_cyber04_top
  • Material: facehair_human_non_sw_cyber04_u
skincolor
 skincolor_human_non_sithpro_h01_p
    eyecolor
     eyecolor_sith_non_h01_s
      complexioncomp_human_non_sith01_m
        Body details
        SlotDetails
        chest
        (one of 2)
        chest_tight_bmn_archetype
        • + chest_tight_bmn_med_ss_a01_loin
        • + chest_tight_bmn_med_ss_a01_tunic
        • Material: chest_tight_med_ss_a01c03_m
        chest_tight_bmn_archetype
        • + chest_tight_bmn_med_ss_a01_hooddown
        • + chest_tight_bmn_med_ss_a01_loin
        • + chest_tight_bmn_med_ss_a01_tunic
        • Material: chest_tight_med_ss_a01c03_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_med_ss_a01c03_u_v02
        handhand_gauntlet_bmn_archetype
        • + hand_gauntlet_bmn_med_ss_a01_back
        • Material: hand_gauntlet_med_ss_a01c03_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_med_ss_a01_back
        • + waist_belt_bmn_med_ss_a01_front
        • Material: waist_belt_med_ss_a01c03_u
        legleg_skirt_bmn_archetype
        • Material: leg_skirt_med_ss_a01c03_u_v02
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_med_ss_a01_trim
        • Material: boot_tall_med_ss_a01c03_u