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Portrait

Imperialer Saboteur

Stufe 30-32 | Standard | Gewehrgrenadier


Eigenschaften

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sprenggeschoss

Feuert ein explosives Projektil aus dem Gewehr, das beim Primärziel hohen Schaden und bei anderen Zielen im Umkreis von 5 Metern niedrigen Schaden verursacht.

FQN: abl.​npc.​ability.​rifle.​explosive_round

Sprenggeschoss
6 Sek.Sofort30 m375%

Hammerschuss

Feuert eine Salve Hammerschüsse ab, die beim Ziel geringen Schaden verursacht. Erfordert Gewehr oder Kanone.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammerschuss
4.5 Sek.Sofort30 m125%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a05
  • Material: head_human_bmn_asian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet11_bmn_archetype
  • + face_gehelmet11_bmn_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier03_u
hairhair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
skincolor
(one of 4)
 skincolor_human_non_h27_p
     skincolor_human_non_h24_p
       skincolor_human_non_h19_p
         skincolor_human_non_h32_p
          haircolor
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 2)
              comp_human_non_eyebrow01_m
                comp_human_non_eyebrow19_m
                  Body details
                  SlotDetails
                  chestchest_tight_bmn_archetype
                  • + chest_tight_bmn_med_ge_a09_back
                  • + chest_tight_bmn_med_ge_a09_chest
                  • + chest_tight_bmn_med_ge_a09_strap
                  • Material: chest_tight_med_ge_a09impsoldier03_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_med_ge_a09impsoldier03_u_v02
                  handhand_glove_bmn_archetype
                  • + hand_glove_bmn_med_ge_a09_forearm
                  • Material: hand_glove_med_ge_a09impsoldier03_u
                  waistwaist_belt_bmn_archetype
                  • + waist_belt_bmn_med_ge_a09_front
                  • + waist_belt_bmn_med_ge_a09_back
                  • Material: waist_belt_med_ge_a09impsoldier03_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_med_ge_a09impsoldier03_m_v02
                  bootboot_tall_bmn_archetype
                  • + boot_tall_bmn_med_ge_a09_shin
                  • Material: boot_tall_med_ge_a09impsoldier03_u