Sprenggeschoss

Sprenggeschoss
Feuert ein explosives Projektil aus dem Gewehr, das beim Primärziel hohen Schaden und bei anderen Zielen im Umkreis von 5 Metern niedrigen Schaden verursacht.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16140954778255402959 |
Combat log ID: | 827176341471232 |
FQN: | abl.npc.ability.rifle.explosive_round |
Star Wars name: | Sprenggeschoss |
In anderen Sprachen: | Explosive Round Salve explosive |
Andere Seiten: | TORCommunity |
Used by
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1
Slot: EffectOther Duration: 0 Sek. Tick rate: does not tick # occurrences: 0 - On Apply
Only when the following conditions are met:
- If CASTER is positioned 20,009999m to 32m to center of TARGET
Perform the following actions:
- Play appearance epp . npc . ability . rifle . explosive_round . cast_long_range
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0 Sek.
- On Apply
Only when the following conditions are met:
- If CASTER is positioned 10,01m to 20m to center of TARGET
Perform the following actions:
- Play appearance epp . npc . ability . rifle . explosive_round . cast_mid_range
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0 Sek.
- On Apply
Only when the following conditions are met:
- If CASTER is positioned not more than 10m to center of TARGET
Perform the following actions:
- Play appearance epp . npc . ability . rifle . explosive_round . cast_short_range
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0 Sek.
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- [0s] [not displayed]
Effect #2
Slot: Debuff Duration: 0 Sek. Tick rate: does not tick # occurrences: 0 Tags: tag.abl.trooper.rg_primary Conditions: - Can only by called by other effects
- On Apply
Perform the following actions:
- Spell Damage
- Unknown (609) = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.11
- Standard Health Percent Min = (float) 0.08
- Amount Modifier Percent = (float) 0.01
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0 - Add effect #3 to TARGET from TARGET
- [0s] [not displayed]
Effect #3
Slot: Debuff Duration: 0 Sek. Tick rate: does not tick # occurrences: 0 Tags: tag.abl.utility.is_aoe Conditions: - <
- If TARGET != PRIMARY TARGET
- If PRIMARY TARGET is alive
- If target is an enemy
- Can only by called by other effects
Target overrides: - [target override] Primary Target
- <
- On Apply
Perform the following actions:
- Spell Damage
- Unknown (609) = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.03
- Standard Health Percent Min = (float) 0.025
- Amount Modifier Percent = (float) 0.01
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0