1. NSCs
  2. flashpoint
  3. copero
  4. cine
  5. cine_clone_inrokini_sniper_01
Portrait

[cine_clone_inrokini_sniper_01]

Stufe 70 | Standard | Fernkampf


Eigenschaften

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Heckenschuss

FQN: abl.​flashpoint.​copero.​boss_2.​snipe

Heckenschuss
12 Sek.Wirkt in 3 Sek.50 m100100%

Heckenschuss

FQN: abl.​flashpoint.​copero.​boss_2.​snipe_filler_no_dmg

Heckenschuss
noneSofort50 m90100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

[sniper_passive]

FQN: abl.​flashpoint.​copero.​boss_2.​sniper_passive

[sniper_passive]
noneSofortany0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a01
  • Material: head_human_bfn_caucasian_a01_c01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_spmic01_bfn_archetype
  • Material: face_spmic01_med_sp_a10c01_u
hairhair_human_bfn_non_a12
  • Material: hair_human_non_a12_v01_f
skincolor
 skincolor_chiss_non_h01_p
    haircolor
     haircolor_chiss_non_h03_p
      complexioncomp_human_non_eyebrow01_f
        Body details
        SlotDetails
        chestchest_trenchtight_bfn_archetype
        • + chest_trenchtight_bfn_light_ge_a96_cloth
        • + chest_trenchtight_bfn_light_ge_a96_collar
        • Material: chest_trenchtight_light_ge_a96c01_u
        bracerbracer_short_bfn_archetype
        • Material: bracer_short_light_ge_a96c01_u
        handhand_glove_bfn_archetype
        • Material: hand_glove_light_ge_a96c01_u
        waistwaist_belt_bfn_archetype
        • + waist_belt_bfn_light_ge_a96_front
        • Material: waist_belt_light_ge_a96c01_u
        legleg_pant_bfn_archetype
        • Material: leg_pant_light_ge_a96c01_u
        bootboot_tall_bfn_archetype
        • + boot_tall_bfn_light_ge_a96_pads
        • Material: boot_tall_light_ge_a96c01_u
        All NPCs with this appearance (3)