1. NSCs
  2. flashpoint
  3. copero
  4. cine
  5. cine_clone_inrokini_enforcer_01
Portrait

[cine_clone_inrokini_enforcer_01]

Stufe 70 | Stark | Tank


Eigenschaften

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Personen-Verteidigungsschild

FQN: abl.​flashpoint.​copero.​trash.​energy_shield

Personen-Verteidigungsschild
40 Sek.Sofortany100100%

Tiefer Hieb

Trifft das Ziel unten, verursacht <<1>> Waffenschaden und macht das Ziel 3,5 Sekunden lang unschädlich. Schaden beendet den Effekt vorzeitig. Erfordert ein Doppellichtschwert.

FQN: abl.​flashpoint.​copero.​trash.​low_staff_slash

Tiefer Hieb
15 Sek.Sofort4 m90100%

[enforcer_basic]

FQN: abl.​flashpoint.​copero.​boss_2.​enforcer_basic

[enforcer_basic]
noneSofort5 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

[enforcer_passive]

FQN: abl.​flashpoint.​copero.​boss_2.​enforcer_passive

[enforcer_passive]
noneSofortany0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a02
  • Material: head_chiss_bms_asian_a01_c02
  • Material 1: eye_chiss_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a09
  • Material: hair_human_non_a09_v01_m
skincolor
 skincolor_chiss_non_h02_p
    haircolor
     haircolor_chiss_non_h01_p
      complexioncomp_human_non_c21_m
        Body details
        SlotDetails
        chestchest_trenchtight_bms_archetype
        • + chest_trenchtight_bms_light_ge_a96_collar
        • + chest_trenchtight_bms_light_ge_a96_shoulder
        • Material: chest_trenchtight_light_ge_a96c01_u
        bracerbracer_short_bms_archetype
        • Material: bracer_short_light_ge_a96c01_u
        handhand_glove_bms_archetype
        • + hand_glove_bms_light_ge_a96_cuffs
        • Material: hand_glove_light_ge_a96c01_u
        waistwaist_belt_bms_archetype
        • + waist_belt_bms_light_ge_a96_front
        • Material: waist_belt_light_ge_a96c01_u
        legleg_pant_bms_archetype
        • Material: leg_pant_light_ge_a96c01_u
        bootboot_tall_bms_archetype
        • + boot_tall_bms_light_ge_a96_pads
        • Material: boot_tall_light_ge_a96c01_u
        All NPCs with this appearance (3)