1. NSCs
  2. qtr
  3. 1x6
  4. raid
  5. darvannis
  6. enemy
  7. difficulty_1
  8. trash
  9. oasis_city
  10. gold_patrol_1
Portrait

Meditechniker von Team Gold <Oasenstadt-Patrouille>

Stufe 55 | Elite | Sanitätsingenieur


Eigenschaften

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Effusionsdroide rufen

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​hardened_medtech_droid.​summon_effusion_probe

Effusionsdroide rufen
12 Sek.Wirkt in 2 Sek.70 m98100%

Medizinischer Scan

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​medicine

Medizinischer Scan
6 Sek.Wirkt in 3 Sek.15 m96100%

[summon_effusion_probe_allow]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​hardened_medtech_droid.​summon_effusion_probe_allow

[summon_effusion_probe_allow]
12 Sek.Sofortany90100%

Schildsonde

Ruft einen Suchdroiden herbei, der einen Absorptionsschild um das Ziel herum projiziert, sodass Schaden 15 Sekunden lang absorbiert wird.

FQN: abl.​npc.​ability.​tech.​shield_probe

Schildsonde
15 Sek.Sofort15 m70125%

Schlafpfeil

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​sleep_dart_random

Schlafpfeil
60 Sek.Sofort30 m70150%

[medicine_allow]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​medicine_allow

[medicine_allow]
12 Sek.Sofortany50100%

Rauchgranate

FQN: abl.​npc.​ability.​tech.​diversion

Rauchgranate
30 Sek.Sofort30 m30150%

Fernkampfangriff

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​ranged_healer_flurry

Fernkampfangriff
noneSofort10 m5100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + facehair_human_bms_african_tr_cyber01_eyepiece
  • Material: facehair_human_non_tr_cyber01_u
facepainttattoo_human_non_bh01_u
    Body details
    SlotDetails
    chestchest_armor01_bms_archetype
    • + chest_armor01_bms_heavy_bh_a02_shld
    • + chest_armor01_bms_heavy_bh_a02_arm
    • + chest_armor01_bms_heavy_bh_a02_back
    • Material: chest_armor01_heavy_ge_a24mandalorian04_u
    bracerbracer_short_bms_archetype
    • Material: bracer_short_med_bh_a01c02_u_v01
    handhand_gauntlet_bms_archetype
    • + hand_gauntlet_bms_heavy_bh_a03_forearm
    • Material: hand_gauntlet_heavy_bh_a03c03_u
    waistwaist_belt_bms_archetype
    • + waist_belt_bms_med_tr_a01_back
    • + waist_belt_bms_med_tr_a01_front
    • Material: waist_belt_med_ge_a01repsoldier03_u
    legleg_armor01_bms_archetype
    • Material: leg_armor01_heavy_bh_a03c03_m_v02
    bootboot_tall_bms_archetype
    • + boot_tall_bms_heavy_bh_a03_shin
    • Material: boot_tall_heavy_bh_a03c03_u