1. NSCs
  2. location
  3. open_worlds
  4. class
  5. smuggler
  6. chapter_1
  7. bait
  8. assassin
Portrait

Attentäter

Stufe 30-32 | Standard | Pistolenschütze


Eigenschaften

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Schusswirbel

Ein Schusswirbel, der aus deinem Blaster abgefeuert wird.

FQN: abl.​npc.​ability.​pistol.​flurry_of_bolts

Schusswirbel
4.5 Sek.instant30 m0100%

Tritt

Versetzte dem Ziel einen niedrigen Tritt, der Kinetikschaden verursacht.

FQN: abl.​npc.​ability.​unarmed.​dirty_kick_nostun

Tritt
12 Sek.instant4 m0100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a07
  • Material: head_human_bmn_caucasian_a07c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_stripes
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a04
  • + hair_human_bmn_non_a04_length
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
skincolor
(one of 4)
 skincolor_human_non_h15_p
     skincolor_human_non_h14_p
       skincolor_human_non_h11_p
         skincolor_human_non_h18_p
          haircolor
          (one of 4)
           haircolor_human_non_h04_p
             haircolor_human_non_h05_p
               haircolor_human_non_h06_p
                 haircolor_human_non_h03_p
                  eyecolor
                  (one of 4)
                   eyecolor_human_non_h03_s
                     eyecolor_human_non_h02_s
                       eyecolor_human_non_h01_s
                         eyecolor_human_non_h04_s
                          complexion
                          (one of 4)
                          comp_human_non_c01_m
                            comp_human_non_eyebrow04_m
                              comp_human_non_eyebrow08_m
                                comp_human_non_eyebrow12_m
                                  Body details
                                  SlotDetails
                                  chestchest_baggy_bmn_archetype
                                  • + chest_baggy_bmn_heavy_ge_a18_chest
                                  • Material: chest_baggy_heavy_ge_a18mercenary05_m
                                  bracerbracer_short_bmn_archetype
                                  • Material: bracer_short_heavy_ge_a18mercenary05_u_v02
                                  handhand_gauntlet_bmn_archetype
                                  • Material: hand_gauntlet_heavy_ge_a18mercenary05_u
                                  waistwaist_belt_bmn_archetype
                                  • + waist_belt_bmn_heavy_ge_a18_front
                                  • + waist_belt_bmn_heavy_ge_a18_back
                                  • Material: waist_belt_heavy_ge_a18mercenary05_u
                                  legleg_pant_bmn_archetype
                                  • Material: leg_pant_heavy_ge_a18mercenary05_m_v02
                                  bootboot_tall_bmn_archetype
                                  • Material: boot_tall_heavy_ge_a18mercenary04_u
                                  All NPCs with this appearance (2)