1. NSCs
  2. qtr
  3. 1x2
  4. raid
  5. denova
  6. flavor
  7. flavor_republic_captain_transmission
Portrait

Captain Dennik

Stufe 50 | Streiterin | Kommandant


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energieschild

FQN: abl.​npc.​ability.​tech.​energy_shield

Energieschild
1 Min. 30 Sek.Sofortany10070%

Koordination

FQN: abl.​npc.​ability.​buff.​coordination

Koordination
15 Sek.Sofort15 m50100%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.Wirkt in 3 Sek.30 m50100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Starts conversation: cnv.qtr.1x2.raid.explosive_conflict.republic.transmissions_intro

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc01
  • Material: head_human_bmn_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
facehair[no archetype]
  • Material: facehair_human_non_a05_v01_m
skincolor
 skincolor_human_caucasian_h01_p
    haircolor
     haircolor_human_non_h02_p
      eyecolor
       eyecolor_human_non_h06_s
        complexioncomp_human_non_c14_m
          ageage_non_non_none_u
            Body details
            SlotDetails
            chestchest_tight_bmn_archetype
            • + chest_tight_bmn_heavy_tr_a02_back
            • + chest_tight_bmn_heavy_tr_a02_plate
            • + chest_tight_bmn_heavy_tr_a02_shld
            • Material: chest_tight_heavy_ge_a03reptrooper02_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_heavy_ge_a03reptrooper02_u_v02
            handhand_glove_bmn_archetype
            • + hand_glove_bmn_heavy_tr_a02_bracer
            • Material: hand_glove_heavy_ge_a03reptrooper02_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_heavy_tr_a02_back
            • + waist_belt_bmn_heavy_tr_a02_front
            • Material: waist_belt_heavy_ge_a03reptrooper02_u
            legleg_armor02_bmn_archetype
            • Material: leg_armor02_heavy_ge_a03reptrooper02_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_heavy_tr_a02_shin
            • Material: boot_tall_heavy_ge_a03reptrooper02_u