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  5. humanoid
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Portrait

Gefängnis-Beherrscher

Stufe 41-42 | Stark | Droidenkommandant


Eigenschaften

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Verhörsonde

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Verhörsonde
20 Sek.instant30 m1100%

Plasmasonde

Setzt eine Plasmadrohne ein, die 15 Sekunden lang allen Gegnern in der Nähe mittleren Schaden-über-Zeit zufügt.

FQN: abl.​npc.​ability.​tech.​plasma_probe

Plasmasonde
12 Sek.instant30 m150%

Kolto-Sonde

FQN: abl.​npc.​ability.​tech.​kolto_probe_self

Kolto-Sonde
6 Sek.instantany1100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a02
  • Material: head_human_bms_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a04
  • Material: head_human_bms_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 4)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1156768 – not found
  • Material: facehair_human_non_a05_v01_m
[no archetype]
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1143434 – not found
  • + 1143435 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 4)
 skincolor_human_non_h13_p
     skincolor_human_non_h14_p
       skincolor_human_non_h15_p
         skincolor_human_non_h16_p
          haircolor
          (one of 2)
           haircolor_human_non_h06_p
             haircolor_human_non_h10_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 4)
                comp_human_non_c29_m
                  comp_human_non_c20_m
                    comp_human_non_c05_m
                      comp_human_non_c04_m
                        age
                        (one of 2)
                        age_non_non_none_u
                          age_non_non_mid01_m
                            Body details
                            SlotDetails
                            chestchest_baggy_bms_archetype
                            • + chest_baggy_bms_heavy_ge_a16_loin
                            • + chest_baggy_bms_heavy_ge_a16_plate
                            • + chest_baggy_bms_heavy_ge_a16_back
                            • Material: chest_baggy_heavy_ge_a16military09_m
                            bracerbracer_short_bms_archetype
                            • Material: bracer_short_heavy_ge_a16military09_u_v02
                            handhand_gauntlet_bms_archetype
                            • + hand_gauntlet_bms_heavy_ge_a16_forearm
                            • Material: hand_gauntlet_heavy_ge_a16military09_u
                            waistwaist_belt_bms_archetype
                            • + waist_belt_bms_heavy_ge_a16_front
                            • + waist_belt_bms_heavy_ge_a16_back
                            • Material: waist_belt_heavy_ge_a16military09_u
                            legleg_pant_bms_archetype
                            • Material: leg_pant_heavy_ge_a16military09_m_v02
                            bootboot_tall_bms_archetype
                            • + boot_tall_bms_heavy_ge_a16_shin
                            • Material: boot_tall_heavy_ge_a16military09_u
                            All NPCs with this appearance (6)