1. NSCs
  2. qtr
  3. flashpoint
  4. tython
  5. imperial
  6. difficulty_2
  7. boss
  8. commando
  9. boss_commando
Portrait

Major Imos <Sondereinheiten-Verteidiger>

Stufe 60 | Streiterin | Nahkampf


Eigenschaften

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (18)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[logic_begin_shield_phase]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​logic_begin_shield_phase

[logic_begin_shield_phase]
30 Sek.instantany999100%

Fortschrittlicher Absorptionsschild

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​reflection_shield

Fortschrittlicher Absorptionsschild
30 Sek.instantany999100%

[logic_shield_75]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​logic_shield_75

[logic_shield_75]
2 Std. 30 Min. 0 Sek.instantany998100%

[logic_shield_50]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​logic_shield_50

[logic_shield_50]
2 Std. 30 Min. 0 Sek.instantany998100%

[logic_shield_25]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​logic_shield_25

[logic_shield_25]
2 Std. 30 Min. 0 Sek.instantany998100%

[orbital_strike_caster_shielded]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​orbital_strike_caster_shielded

[orbital_strike_caster_shielded]
4 Sek.instant50 m997100%

Schusshagel

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​hail_of_bolts_shielded

Schusshagel
6.5 Sek.6 Sek. channel30 m996100%

Ranziehen

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​grapple_knockback_aoe

Ranziehen
30 Sek.instantany200100%

Mörserhagel

Feuert einen Hagel von Mörsergranaten auf den Zielbereich und verursacht für die Dauer <<1>> Kinetikschaden bei bis zu 5 Zielen innerhalb von 5 Metern. Schwache und normale Ziele werden durch den Angriff niedergeschlagen.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​mortar_volley

Mörserhagel
8.5 Sek.6 Sek. channel30 m150100%

[mortar_volley_trigger]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​mortar_volley_trigger

[mortar_volley_trigger]
48 Sek.instantany100100%

Schusshagel

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​hail_of_bolts

Schusshagel
12 Sek.6 Sek. channel30 m50100%

[orbital_strike_caster]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​orbital_strike_caster

[orbital_strike_caster]
10 Sek.instant30 m20100%

Vollautomatik

Feuert eine anhaltende Salve ab, die bis zu 4 Sekunden lang schweren Schaden verursacht.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​full_auto

Vollautomatik
4 Sek.4 Sek. channel30 m10100%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 1519055067425086355, 10128141421348184100

Metadaten

Appearance

3D model
Facial details
SlotDetails
faceface_trhelmetsuv16_bms_archetype
  • + face_trhelmetsuv16_bms_heavy_tr_suv10_visor
  • Material: face_trhelmetsuv16_heavy_tr_suv10c02_u
Body details
SlotDetails
chestchest_tight_bms_archetype
  • + chest_tight_bms_heavy_tr_suv10_backpack
  • + chest_tight_bms_heavy_tr_suv10_shld
  • + chest_tight_bms_heavy_tr_suv10_armor
  • Material: chest_tight_heavy_tr_suv10c02_u
handhand_gauntlet_bms_archetype
  • + hand_gauntlet_bms_heavy_tr_suv10_forearm
  • Material: hand_gauntlet_heavy_tr_suv10c02_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_heavy_bh_suv09_back
  • + waist_belt_bms_heavy_bh_suv09_front
  • Material: waist_belt_heavy_bh_suv09c02_u
legleg_pant_bms_archetype
  • Material: leg_pant_heavy_tr_a10c01_u_v01
bootboot_tall_bms_archetype
  • + boot_tall_bms_heavy_tr_suv10_cover
  • Material: boot_tall_heavy_tr_suv10c02_u
All NPCs with this appearance (2)