1. PNJ
  2. qtr
  3. flashpoint
  4. tython
  5. imperial
  6. difficulty_2
  7. boss
  8. commando
  9. boss_commando
Portrait

Major Imos <Défenseur des Forces Spéciales>

Level 60 | Champion | Mêlée


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (18)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[logic_begin_shield_phase]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​logic_begin_shield_phase

[logic_begin_shield_phase]
30sinstantany999100%

Bouclier absorbant avancé

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​reflection_shield

Bouclier absorbant avancé
30sinstantany999100%

[logic_shield_75]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​logic_shield_75

[logic_shield_75]
2h 30m 0sinstantany998100%

[logic_shield_50]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​logic_shield_50

[logic_shield_50]
2h 30m 0sinstantany998100%

[logic_shield_25]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​logic_shield_25

[logic_shield_25]
2h 30m 0sinstantany998100%

[orbital_strike_caster_shielded]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​orbital_strike_caster_shielded

[orbital_strike_caster_shielded]
4sinstant50 m997100%

Avalanche de tirs

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​hail_of_bolts_shielded

Avalanche de tirs
6.5s6s channel30 m996100%

Grappin

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​grapple_knockback_aoe

Grappin
30sinstantany200100%

Rafale de mortier

Lance une volée de mortier dans la zone cible, infligeant <<1 [$d point/$d point/$d points]>> de dégâts cinétiques à un maximum de 5 cibles dans un rayon de 5 mètres pendant sa durée. Les cibles faibles et standard sont soufflées par l'explosion.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​mortar_volley

Rafale de mortier
8.5s6s channel30 m150100%

[mortar_volley_trigger]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​mortar_volley_trigger

[mortar_volley_trigger]
48sinstantany100100%

Avalanche de tirs

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​hail_of_bolts

Avalanche de tirs
12s6s channel30 m50100%

[orbital_strike_caster]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​orbital_strike_caster

[orbital_strike_caster]
10sinstant30 m20100%

Tirs auto

Tire des éclairs en continu, qui infligent de lourds dégâts pendant 4 secondes au maximum.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​full_auto

Tirs auto
4s4s channel30 m10100%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 1519055067425086355, 10128141421348184100

Métadonnées

Appearance

3D model
Facial details
SlotDetails
faceface_trhelmetsuv16_bms_archetype
  • + face_trhelmetsuv16_bms_heavy_tr_suv10_visor
  • Material: face_trhelmetsuv16_heavy_tr_suv10c02_u
Body details
SlotDetails
chestchest_tight_bms_archetype
  • + chest_tight_bms_heavy_tr_suv10_backpack
  • + chest_tight_bms_heavy_tr_suv10_shld
  • + chest_tight_bms_heavy_tr_suv10_armor
  • Material: chest_tight_heavy_tr_suv10c02_u
handhand_gauntlet_bms_archetype
  • + hand_gauntlet_bms_heavy_tr_suv10_forearm
  • Material: hand_gauntlet_heavy_tr_suv10c02_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_heavy_bh_suv09_back
  • + waist_belt_bms_heavy_bh_suv09_front
  • Material: waist_belt_heavy_bh_suv09c02_u
legleg_pant_bms_archetype
  • Material: leg_pant_heavy_tr_a10c01_u_v01
bootboot_tall_bms_archetype
  • + boot_tall_bms_heavy_tr_suv10_cover
  • Material: boot_tall_heavy_tr_suv10c02_u
All NPCs with this appearance (2)