1. NPCs
  2. qtr
  3. flashpoint
  4. tython
  5. imperial
  6. difficulty_2
  7. boss
  8. commando
  9. boss_commando
Portrait

Major Imos <SpecForce Defender>

Level 60 | Champion | Melee


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (18)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[logic_begin_shield_phase]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​logic_begin_shield_phase

[logic_begin_shield_phase]
30sinstantany999100%

Advanced Absorption Shield

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​reflection_shield

Advanced Absorption Shield
30sinstantany999100%

[logic_shield_75]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​logic_shield_75

[logic_shield_75]
2h 30m 0sinstantany998100%

[logic_shield_50]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​logic_shield_50

[logic_shield_50]
2h 30m 0sinstantany998100%

[logic_shield_25]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​logic_shield_25

[logic_shield_25]
2h 30m 0sinstantany998100%

[orbital_strike_caster_shielded]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​orbital_strike_caster_shielded

[orbital_strike_caster_shielded]
4sinstant50 m997100%

Hail of Bolts

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​hail_of_bolts_shielded

Hail of Bolts
6.5s6s channel30 m996100%

Grapple

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​grapple_knockback_aoe

Grapple
30sinstantany200100%

Mortar Volley

Launches a volley of mortar shells at the target area, dealing <<1>> kinetic damage to up to 5 targets within 5 meters over the duration. Standard and weak targets are knocked down by the blasts.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​mortar_volley

Mortar Volley
8.5s6s channel30 m150100%

[mortar_volley_trigger]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​mortar_volley_trigger

[mortar_volley_trigger]
48sinstantany100100%

Hail of Bolts

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​hail_of_bolts

Hail of Bolts
12s6s channel30 m50100%

[orbital_strike_caster]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​orbital_strike_caster

[orbital_strike_caster]
10sinstant30 m20100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​commando.​full_auto

Full Auto
4s4s channel30 m10100%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 1519055067425086355, 10128141421348184100

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_trhelmetsuv16_bms_archetype
  • + face_trhelmetsuv16_bms_heavy_tr_suv10_visor
  • Material: face_trhelmetsuv16_heavy_tr_suv10c02_u
Body details
SlotDetails
chestchest_tight_bms_archetype
  • + chest_tight_bms_heavy_tr_suv10_backpack
  • + chest_tight_bms_heavy_tr_suv10_shld
  • + chest_tight_bms_heavy_tr_suv10_armor
  • Material: chest_tight_heavy_tr_suv10c02_u
handhand_gauntlet_bms_archetype
  • + hand_gauntlet_bms_heavy_tr_suv10_forearm
  • Material: hand_gauntlet_heavy_tr_suv10c02_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_heavy_bh_suv09_back
  • + waist_belt_bms_heavy_bh_suv09_front
  • Material: waist_belt_heavy_bh_suv09c02_u
legleg_pant_bms_archetype
  • Material: leg_pant_heavy_tr_a10c01_u_v01
bootboot_tall_bms_archetype
  • + boot_tall_bms_heavy_tr_suv10_cover
  • Material: boot_tall_heavy_tr_suv10c02_u
All NPCs with this appearance (2)