1. NSCs
  2. daily_area
  3. ord_mantell
  4. world
  5. empire
  6. daily_missions
  7. captured_beasts
  8. separatist_handler
Portrait

Separatisten-Partnerausbilder

Stufe 80 | Stark | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Gravitationsgeschoss

FQN: abl.​npc.​ability.​cannon.​grav_round

Gravitationsgeschoss
6 Sek.Wirkt in 2.5 Sek.30 m90100%

Plasmasonde

Setzt eine Plasmadrohne ein, die 15 Sekunden lang allen Gegnern in der Nähe mittleren Schaden-über-Zeit zufügt.

FQN: abl.​npc.​ability.​tech.​plasma_probe

Plasmasonde
12 Sek.Sofort30 m60100%

Sprengsonde

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Sprengsonde
30 Sek.Wirkt in 2 Sek.30 m50100%

Schildsonde

Ruft einen Suchdroiden herbei, der einen Absorptionsschild um das Ziel herum projiziert, sodass Schaden 15 Sekunden lang absorbiert wird.

FQN: abl.​npc.​ability.​tech.​shield_probe

Schildsonde
15 Sek.Sofort15 m45100%

Verhörsonde

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Verhörsonde
20 Sek.Sofort30 m40100%

Schusshagel

FQN: abl.​npc.​ability.​cannon.​hail_of_bolts

Schusshagel
20 Sek.Kanalisiert für 6 Sek.30 m30100%

Holo-Täuschziele

FQN: abl.​npc.​ability.​buff.​evasion_holo

Holo-Täuschziele
3 Min. 0 Sek.Sofortany25100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 11646715184987308609

Metadaten

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_zabrakrep_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakrep_bms_non_a08
  • Material: hair_zabrak_non_a08_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_caucasian_h01_p
    haircolor
     haircolor_human_non_h10_p
      eyecolor
       eyecolor_zabrak_non_h03_s
        complexioncomp_zabrak_non_c06_m
          facepainttattoo_zabrak_non_good04_u
            Body details
            SlotDetails
            chestchest_baggy_bms_archetype
            • + chest_baggy_bms_heavy_ge_a18_shld
            • + chest_baggy_bms_heavy_ge_a18_back
            • + chest_baggy_bms_heavy_ge_a18_chest
            • Material: chest_baggy_heavy_ge_a18mercenary05_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_ge_a18mercenary03_u_v02
            handhand_gauntlet_bms_archetype
            • + hand_gauntlet_bms_heavy_ge_a16_forearm
            • Material: hand_gauntlet_heavy_ge_a16military02_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_ge_a16_front
            • + waist_belt_bms_heavy_ge_a16_back
            • Material: waist_belt_heavy_ge_a16military07_u
            legleg_pant_bms_archetype
            • Material: leg_pant_heavy_ge_a16military05_m_v01
            bootboot_tall_bms_archetype
            • Material: boot_tall_heavy_ge_a16military02_u
            All NPCs with this appearance (3)
            3D model
            Facial details
            SlotDetails
            faceface_gehelmet03_bfs_archetype
            • + face_gehelmet03_bfs_heavy_ge_a16_scope
            • Material: face_gehelmet03_heavy_ge_a16military07_u
            Body details
            SlotDetails
            chestchest_baggy_bfs_archetype
            • + chest_baggy_bfs_heavy_ge_a18_shld
            • + chest_baggy_bfs_heavy_ge_a18_back
            • + chest_baggy_bfs_heavy_ge_a18_chest
            • Material: chest_baggy_heavy_ge_a18mercenary05_f
            bracerbracer_short_bfs_archetype
            • Material: bracer_short_heavy_ge_a18mercenary03_u_v02
            handhand_gauntlet_bfs_archetype
            • + hand_gauntlet_bfs_heavy_ge_a16_forearm
            • Material: hand_gauntlet_heavy_ge_a16military02_u
            waistwaist_belt_bfs_archetype
            • + waist_belt_bfs_heavy_ge_a16_front
            • + waist_belt_bfs_heavy_ge_a16_back
            • Material: waist_belt_heavy_ge_a16military07_u
            legleg_pant_bfs_archetype
            • Material: leg_pant_heavy_ge_a16military05_f_v01
            bootboot_tall_bfs_archetype
            • Material: boot_tall_heavy_ge_a16military02_u
            All NPCs with this appearance (3)