1. NPCs
  2. daily_area
  3. ord_mantell
  4. world
  5. empire
  6. daily_missions
  7. captured_beasts
  8. separatist_handler
Portrait

Separatist Associate Trainer

Level 80 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Grav Round

FQN: abl.​npc.​ability.​cannon.​grav_round

Grav Round
6s2.5s cast30 m90100%

Plasma Probe

Deploys a plasma drone that does moderate damage over time to all nearby enemies for 15 seconds. NOTE - Balanced assuming the player will leave the AoE after 2 ticks.

FQN: abl.​npc.​ability.​tech.​plasma_probe

Plasma Probe
12sinstant30 m60100%

Explosive Probe

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Explosive Probe
30s2s cast30 m50100%

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m45100%

Interrogation Probe

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Interrogation Probe
20sinstant30 m40100%

Hail Of Bolts

FQN: abl.​npc.​ability.​cannon.​hail_of_bolts

Hail Of Bolts
20s6s channel30 m30100%

Holo Decoys

FQN: abl.​npc.​ability.​buff.​evasion_holo

Holo Decoys
3m 0sinstantany25100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 11646715184987308609

Metadata

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_zabrakrep_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakrep_bms_non_a08
  • Material: hair_zabrak_non_a08_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_caucasian_h01_p
    haircolor
     haircolor_human_non_h10_p
      eyecolor
       eyecolor_zabrak_non_h03_s
        complexioncomp_zabrak_non_c06_m
          facepainttattoo_zabrak_non_good04_u
            Body details
            SlotDetails
            chestchest_baggy_bms_archetype
            • + chest_baggy_bms_heavy_ge_a18_shld
            • + chest_baggy_bms_heavy_ge_a18_back
            • + chest_baggy_bms_heavy_ge_a18_chest
            • Material: chest_baggy_heavy_ge_a18mercenary05_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_ge_a18mercenary03_u_v02
            handhand_gauntlet_bms_archetype
            • + hand_gauntlet_bms_heavy_ge_a16_forearm
            • Material: hand_gauntlet_heavy_ge_a16military02_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_ge_a16_front
            • + waist_belt_bms_heavy_ge_a16_back
            • Material: waist_belt_heavy_ge_a16military07_u
            legleg_pant_bms_archetype
            • Material: leg_pant_heavy_ge_a16military05_m_v01
            bootboot_tall_bms_archetype
            • Material: boot_tall_heavy_ge_a16military02_u
            All NPCs with this appearance (3)
            3D model
            Facial details
            SlotDetails
            faceface_gehelmet03_bfs_archetype
            • + face_gehelmet03_bfs_heavy_ge_a16_scope
            • Material: face_gehelmet03_heavy_ge_a16military07_u
            Body details
            SlotDetails
            chestchest_baggy_bfs_archetype
            • + chest_baggy_bfs_heavy_ge_a18_shld
            • + chest_baggy_bfs_heavy_ge_a18_back
            • + chest_baggy_bfs_heavy_ge_a18_chest
            • Material: chest_baggy_heavy_ge_a18mercenary05_f
            bracerbracer_short_bfs_archetype
            • Material: bracer_short_heavy_ge_a18mercenary03_u_v02
            handhand_gauntlet_bfs_archetype
            • + hand_gauntlet_bfs_heavy_ge_a16_forearm
            • Material: hand_gauntlet_heavy_ge_a16military02_u
            waistwaist_belt_bfs_archetype
            • + waist_belt_bfs_heavy_ge_a16_front
            • + waist_belt_bfs_heavy_ge_a16_back
            • Material: waist_belt_heavy_ge_a16military07_u
            legleg_pant_bfs_archetype
            • Material: leg_pant_heavy_ge_a16military05_f_v01
            bootboot_tall_bfs_archetype
            • Material: boot_tall_heavy_ge_a16military02_u
            All NPCs with this appearance (3)