1. NSCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. mercenary
  7. mercenary_basher
Portrait

Söldnerraufer

Stufe 48 | Standard | Duellant


Eigenschaften

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Griffschlag

Ein Griffschlag, der das Ziel kurzzeitig betäubt. Betäubt nicht, wenn er von schwachen/normalen Feinden eingesetzt wird.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Griffschlag
30 Sek.instant4 m50100%

Ausfall

Einfacher Lichtschwertangriff auf ein Ziel.

FQN: abl.​npc.​ability.​saber.​lunge

Ausfall
6 Sek.instant4 m0100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bmn_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
facehair
(one of 3)
[no archetype]
  • + 1143517 – not found
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + 1143513 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h01_p
     skincolor_human_non_h06_p
       skincolor_human_non_h09_p
        haircolor
        (one of 2)
         haircolor_human_non_h06_p
           haircolor_human_non_h11_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 2)
              comp_human_non_c06_m
                comp_human_non_c07_m
                  Body details
                  SlotDetails
                  chest
                  (one of 2)
                  chest_baggy_bmn_archetype
                  • + chest_baggy_bmn_heavy_ge_a18_back
                  • + chest_baggy_bmn_heavy_ge_a18_shld
                  • Material: chest_baggy_heavy_ge_a18mercenary05_m
                  chest_baggy_bmn_archetype
                  • + chest_baggy_bmn_heavy_ge_a18_back
                  • + chest_baggy_bmn_heavy_ge_a18_chest
                  • Material: chest_baggy_heavy_ge_a18mercenary05_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_heavy_ge_a18mercenary05_u_v02
                  handhand_gauntlet_bmn_archetype
                  • Material: hand_gauntlet_heavy_ge_a18mercenary05_u
                  waistwaist_belt_bmn_archetype
                  • + waist_belt_bmn_heavy_ge_a18_front
                  • Material: waist_belt_heavy_ge_a18mercenary05_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_heavy_ge_a18mercenary05_m_v01
                  bootboot_tall_bmn_archetype
                  • + boot_tall_bmn_heavy_ge_a18_shin
                  • Material: boot_tall_heavy_ge_a18mercenary05_u
                  All NPCs with this appearance (9)