1. Abilities
  2. world_design
  3. utility
  4. ambient
  5. path_idles
  6. astromech
  7. scan_target_10s

[scan_target_10s]

[scan_target_10s]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[scan_target_10s]
2
[scan_target_10s]
3
[scan_target_10s]
  • [hidden] [10s]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.world_design.utility.path_idles.astromech.astromech_scan_target_loop, dependent on calling effect
  • 3
    • When CASTER enters combat

    Perform the following actions:

    • Execute hydra hook ResetPLC
    • Add effect #2 to TARGET from CASTER
    • Remove this effect
  • 4
    • Just before this effect is removed

    Only when the following conditions are met:

      • <
        • If CASTER is alive
        AND
        • If CASTER is not in combat
        >

    Perform the following actions:

    • Play appearance epp.world_design.utility.path_idles.astromech.astromech_scan_target_end, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • [hidden] [does not expire]
    Effect #2

  • 1
    • When CASTER exits combat

    Only when the following conditions are met:

      • If CASTER is alive

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [3s]
    [scan_target_10s]

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Execute hydra hook ResumePathResetPLC