[shut_down_30s]
[shut_down_30s]
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16141147522902465439 |
Combat log ID: | 3746336763543552 |
FQN: | abl. |
Star Wars name: | [shut_down_30s] |
Other languages: | [shut_down_30s] [shut_down_30s] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [30s]
Effect #1Slot: Other (not visible) Duration: 30s On death: Effect is removed # occurrences: 1 Tags: tag. abl. world_ design. idle_ flavor_ abl Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 30s
- Max Duration = (time) 30s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141117949423177713 FQN: abl. world_ design. utility. ambient. path_ idles. astromech. shut_ down_ 30s/3/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
world_design. , dependent on calling effectutility. path_idles. astromech. astromech_shut_down_loop
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effectutility. path_idles. astromech. astromech_shut_down_end
- 3
- When CASTER enters combat
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Remove this effect
- 4
- Just before this effect is removed
Only when the following conditions are met:
- <
- If CASTER is alive
- If CASTER is not in combat
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [does not expire]
Effect #2Slot: Other (not visible) Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. world_ design. idle_ flavor_ abl Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Global ID: 16141121247958062232 FQN: abl. world_ design. utility. ambient. path_ idles. astromech. shut_ down_ 30s/3/2 - Set Stack Limit
- 1
- When CASTER exits combat
Only when the following conditions are met:
- If CASTER is alive
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [1.5s]
[shut_down_30s]Slot: Other (not visible) Duration: 1.5s On death: Effect is removed Tick rate: 1s (1 ticks) # occurrences: 1 Tags: tag. abl. world_ design. idle_ flavor_ abl Hydra script: hyd. generic. path_ templates. global. end. inst_ resume_ path Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Conditions: - <
- If CASTER is not in combat
- If CASTER is alive
- Can only be called by other effects
Global ID: 16141120148446434135 FQN: abl. world_ design. utility. ambient. path_ idles. astromech. shut_ down_ 30s/3/3 - Set Duration
- 1
- When effect ticks the 1st time
Perform the following actions:
- Execute hydra hook ResumePath