[probe_target_10s]
[probe_target_10s]
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16141058877784678361 |
Combat log ID: | 3745232956948480 |
FQN: | abl. |
Star Wars name: | [probe_target_10s] |
Other languages: | [probe_target_10s] [probe_target_10s] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [10s]
Effect #1Slot: Other (not visible) Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. world_ design. idle_ flavor_ abl Hydra script: hyd. generic. path_ templates. global. end. inst_ resume_ path Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Target overrides: - [target override] Caster
Global ID: 16140971866918884205 FQN: abl. world_ design. utility. ambient. path_ idles. astromech. probe_ target_ 10s/5/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize and prevent rotation
- 2
- When effect is applied
Override target to:
- Primary Target
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effectutility. path_idles. astromech. astromech_use_tool_loop
- 3
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effectutility. path_idles. astromech. astromech_use_tool_end
- 4
- When CASTER enters combat
Perform the following actions:
- Execute hydra hook ResetPLC
- Add effect #2 to TARGET from CASTER
- Remove this effect
- 5
- Just before this effect is removed
Only when the following conditions are met:
- <
- If CASTER is alive
- If CASTER is not in combat
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [does not expire]
Effect #2Slot: Other (not visible) Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. world_ design. idle_ flavor_ abl Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Global ID: 16140968568384001604 FQN: abl. world_ design. utility. ambient. path_ idles. astromech. probe_ target_ 10s/5/2 - Set Stack Limit
- 1
- When CASTER exits combat
Only when the following conditions are met:
- If CASTER is alive
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [1.5s]
[probe_target_10s]Slot: Other (not visible) Duration: 1.5s On death: Effect is removed Tick rate: 1s (1 ticks) # occurrences: 1 Tags: tag. abl. world_ design. idle_ flavor_ abl Hydra script: hyd. generic. path_ templates. global. end. inst_ resume_ path Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Conditions: - <
- If CASTER is not in combat
- If CASTER is alive
- Can only be called by other effects
Global ID: 16140969667895629719 FQN: abl. world_ design. utility. ambient. path_ idles. astromech. probe_ target_ 10s/5/3 - Set Duration
- 1
- When effect ticks the 1st time
Perform the following actions:
- Execute hydra hook ResumePathResetPLC