1. Abilities
  2. operation
  3. iokath
  4. boss
  5. nahut
  6. rail_turret
  7. passive

[passive]

unnaturalendurance

[passive]

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
unnaturalendurance
Health/Damage Mods
2
spvp_hardresetResilience Shield – Immune to incapacitating effects while over 40% health.
3
spvp_aoeoffensiveboostResilience Shield (Inactive) – Vulnerable to incapacitating effects. Damage sustained has rendered this target's Distortion Shielding inoperable.
4
spvp_cloakdisruptionAntigravity Stabilizers (Active) – Stabilized against movement impairing, physics, and gravity distortion effects unless incapacitated. This platform uses an advanced anti-gravity distortion generator to actively nullify external inertial forces. As this technology demands constant calculation to sustain, it ceases to function when the unit is incapacitated.
5
spvp_cloakingdeviceAntigravity Stabilizers (Inactive) – Currently vulnerable to movement impairing, physics, and gravity distortion effects.
6
10
spvp_ionrailgunPowering Up – Rail Shot damage increased and channel time decreased per stack. Railgun becomes Fully Charged at 10 stacks, giving it the same properties as NAHUT's rail cannon.
7
spvp_plasmarailgunFully Charged – This rail platform is now fully charged. Its shots now go through walls, hit all enemies in the line of fire, and apply Railgun Trauma on hit.
8
spvp_hardresetResilience Shield – Immune to crowd control and gravity distortion effects while over 40% health.
9
spvp_fortressshieldEmergency Shield – Immune to damage, unable to act.
10
spvp_targetpainter1Active Defense Matrix – Returns 50% of damage received.
  • [does not expire]
    spvp_hardresetResilience Shield
    Immune to incapacitating effects while over 40% health.

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​debuff.​lift, tag.​abl.​debuff.​banish, tag.​abl.​debuff.​blind, tag.​abl.​debuff.​stun, tag.​abl.​debuff.​fear, tag.​abl.​debuff.​sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.blind
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.fear
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.lift
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.hindered
    • Play appearance epp.operation.iokath.boss.nahut.rail_turret.distortion_shield.buff_active, dependent on calling effect
  • 2
    • When character takes damage, not more than every 0.25s

    Only when the following conditions are met:

      • If hitpoints of CASTER ≤ 40%

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Remove this effect
  • [does not expire]
    spvp_aoeoffensiveboostResilience Shield (Inactive)
    Vulnerable to incapacitating effects.

    Damage sustained has rendered this target's Distortion Shielding inoperable.


  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.nahut.rail_turret.distortion_shield.buff_inactive, dependent on calling effect
  • 2
    • When character receives healing

    Only when the following conditions are met:

      • If hitpoints of CASTER > 40%

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Remove this effect
  • [does not expire]
    spvp_cloakdisruptionAntigravity Stabilizers (Active)
    Stabilized against movement impairing, physics, and gravity distortion effects unless incapacitated.

    This platform uses an advanced anti-gravity distortion generator to actively nullify external inertial forces. As this technology demands constant calculation to sustain, it ceases to function when the unit is incapacitated.


  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​debuff.​knockdown, tag.​abl.​debuff.​physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.snare
    • Play appearance epp.operation.iokath.boss.nahut.rail_turret.antigravity_stabilizers.buff_active, dependent on calling effect
  • 2
    • When character receives an effect with tags tag.abl.debuff.lift and tag.abl.debuff.banish and tag.abl.debuff.blind and tag.abl.debuff.stun and tag.abl.debuff.fear and tag.abl.debuff.sleep

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Remove this effect
  • [does not expire]
    spvp_cloakingdeviceAntigravity Stabilizers (Inactive)
    Currently vulnerable to movement impairing, physics, and gravity distortion effects.

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​debuff.​lift or tag.​abl.​debuff.​banish or tag.​abl.​debuff.​blind or tag.​abl.​debuff.​stun or tag.​abl.​debuff.​fear or tag.​abl.​debuff.​sleep

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Remove this effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.nahut.rail_turret.antigravity_stabilizers.buff_inactive, dependent on calling effect
  • [does not expire]
    spvp_ionrailgunPowering Up
    Rail Shot damage increased and channel time decreased per stack. Railgun becomes Fully Charged at 10 stacks, giving it the same properties as NAHUT's rail cannon.

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • 2
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 10

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
    • Remove this effect
  • 3
    • When effect ticks

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.iokath.boss.nahut.rail_turret.charging_up
  • [does not expire]
    spvp_plasmarailgunFully Charged
    This rail platform is now fully charged. Its shots now go through walls, hit all enemies in the line of fire, and apply Railgun Trauma on hit.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.nahut.rail_turret.fully_charged.buff, dependent on calling effect
    • Delay next ability by 1.5s (GCD)
  • [does not expire]
    spvp_hardresetResilience Shield
    Immune to crowd control and gravity distortion effects while over 40% health.

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​debuff.​lift, tag.​abl.​debuff.​banish, tag.​abl.​debuff.​blind, tag.​abl.​debuff.​stun, tag.​abl.​debuff.​fear, tag.​abl.​debuff.​sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.blind
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.snare
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.fear
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.lift
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.hindered
    • Play appearance epp.operation.iokath.boss.nahut.rail_turret.antigravity_stabilizers.buff_story_mode, dependent on calling effect
  • 2
    • When character takes damage, not more than every 0.25s

    Only when the following conditions are met:

      • If hitpoints of CASTER ≤ 40%

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
    • Remove this effect
  • [does not expire]
    spvp_fortressshieldEmergency Shield
    Immune to damage, unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.nahut.rail_turret.emergency_shield.buff, dependent on calling effect
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
    • Stun the TARGET
  • [does not expire]
    spvp_targetpainter1Active Defense Matrix
    Returns 50% of damage received.

  • 1
    • Before NPC with this effect takes damage

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) false
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) false
      - Amount Percent = (float) 0.5
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0