Missile Barrage
Missile Barrage
Attributes
Type: | active |
Activation time: | 3s channel |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16140922793477589089 |
Combat log ID: | 3238224952557568 |
FQN: | abl. |
Star Wars name: | Missile Barrage |
Other languages: | Raketenregen Barrage de missiles |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (3s) On death: Effect is removed Tick rate: 0.5s (6 ticks) # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16140930862866144604 FQN: abl. exp. macrobinoculars. roth. multi. corellia. ambush_ probe_ channel_ missiles/4/1 - 1
- When effect is applied
- When effect ticks
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Direction = Target
- Sort Type = Closest
- Distance = 30m
- Angle = (float) 120
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When channel ended
Perform the following actions:
- Delay next ability by 1.5s (GCD)
- [hidden] [0s]
Effect #2Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Initializers: - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16140934161401026629 FQN: abl. exp. macrobinoculars. roth. multi. corellia. ambush_ probe_ channel_ missiles/4/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectmacrobinoculars. roth. multi. corellia. missile_probe_single_fire - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 2
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.11
- Standard Health Percent Min = (float) 0.09
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0