Collapse Cavern
Collapse Cavern
Channel the force into the ground at the target location, causing it to quake and tremble. All enemies within 8 meters of the target location are struck for <<1>> kinetic damage over 6 seconds and knocked off balance, reducing movement speed by 30%. In addition, standard and weak targets have a 33% chance to be knocked down by the quake each second.
Attributes
Type: | active |
Activation time: | 6s channel |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140949760900553090 |
Combat log ID: | 2051778891743232 |
FQN: | abl. |
Star Wars name: | Collapse Cavern |
Other languages: | Höhleneinsturz Effondrement de la grotte |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (6s) On death: Effect is removed Tick rate: 1s (6 ticks) # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16141156464349970688 FQN: abl. npc. ability. custom. boss. master_ syo_ bakarn. quake/0/1 - 1
- When effect ticks
Override target to:
- Enemies List
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When effect ticks the 6th time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 40m
Only when the following conditions are met:
- If TARGET is a player
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 3
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Delay next ability by 3s (GCD)
- [1s]
Slowed (Force)
Movement speed reduced.Slot: Debuff Duration: 1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. snare abl. dispel_ type. force Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1s
- Max Duration = (time) 1s
Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
- Can only be called by other effects
Global ID: 16141153165815088185 Combat log ID: 2051778891743488 FQN: abl. npc. ability. custom. boss. master_ syo_ bakarn. quake/0/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 60%
- 2
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
npc. , dependent on calling effectability. custom. boss. master_syo_bakarn. shake
- [hidden] [3s]
Effect #3Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16141154265326715498 FQN: abl. npc. ability. custom. boss. master_ syo_ bakarn. quake/0/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. , dependent on calling effectability. custom. boss. master_syo_bakarn. big_rock - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) true
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 3
- Travel Speed = (float) 0
- Travel Time = (time) 2s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 5.25
- Standard Health Percent Min = (float) 4.75
- Amount Modifier Percent = (float) 0.01
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0