1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. master_syo_bakarn
  7. healing

Will of Syo

twilekvisionary

Will of Syo

Syo fights through the control to help the Consular defeat him.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.ow3.jc.syo

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
twilekvisionaryWill of Syo – Syo has regained control briefly, granting periodic healing.
2
twilekvisionary
Will of Syo
3
twilekvisionaryWill of Syo – Syo has regained control briefly, granting periodic healing.
  • [hidden] [does not expire]
    twilekvisionaryWill of Syo
    Syo has regained control briefly, granting periodic healing.

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • 2
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.jedi_consular.healing_trance.end
    • Add effect #2 to TARGET from TARGET
  • [hidden] [2s]
    twilekvisionaryEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.master_syo_bakarn.break_heal, dependent on calling effect
    • Stun the TARGET
    • Ballistic Impulse, centered at primary target, immediately knockdown, momentum = 2.1, 35° pitch, 0° yaw
  • [2s]
    twilekvisionaryWill of Syo
    Syo has regained control briefly, granting periodic healing.

  • 1
    • When effect is applied
    • When effect is refreshed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.jedi_consular.healing_trance.tick
    • Heal the TARGET with Force for (20% of its HP), causing no threat