[laser_activation]
[laser_activation]
Attributes
Type: | active |
Activation time: | 20s channel |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16140993507912312477 |
Combat log ID: | 4481708179062784 |
FQN: | abl. |
Star Wars name: | [laser_activation] |
Other languages: | [laser_activation] [laser_activation] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [1.5s]
Effect #1Slot: Buff Duration: 1.5s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s
Global ID: 16141090501593627561 FQN: abl. flashpoint. elom. bosses. boss2. laser_ activation/10/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effectgeneric. weapons. grenade_high_arc
- 2
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 70m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When effect expires
Override target to:
- Caster
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [hidden] [20s]
Effect #2Slot: Buff Duration: 20s On death: Effect is removed Tick rate: 5s (4 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s
Conditions: - Can only be called by other effects
Global ID: 16141091601105255908 FQN: abl. flashpoint. elom. bosses. boss2. laser_ activation/10/2 - Set Duration
- 1
- When effect ticks
- When effect is applied
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 2
- On Move Stop
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 1s
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- On Move Stop
- 3
- When CASTER exits combat
Perform the following actions:
- Remove this effect
- [15s]
Target Locked - GrenadeSlot: Debuff Duration: 15s On death: Effect is removed Initial stacks: 1 Max stacks: 10 # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s
Conditions: - Can only be called by other effects
Global ID: 16141092700616883219 Combat log ID: 4481708179063064 FQN: abl. flashpoint. elom. bosses. boss2. laser_ activation/10/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effectgeneric. scanner. scanner_droid_stealthsweep_target_green
- 2
- When CASTER exits combat
Perform the following actions:
- Remove this effect
- [hidden] [20.5s]
Effect #4Slot: Buff Duration: 20.5s On death: Effect is removed Tick rate: 1s (20 ticks) # occurrences: 0 Hydra script: hyd. flashpoint. elom. boss_ 2. inst_ grenades Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20.5s
- Max Duration = (time) 20.5s
Conditions: - Can only be called by other effects
Global ID: 16141085004035457078 FQN: abl. flashpoint. elom. bosses. boss2. laser_ activation/10/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook activate_targets
- 2
- Just before this effect is removed
Perform the following actions:
- Execute hydra hook deactivate_targets
- 3
- When effect ticks
Perform the following actions:
- Execute hydra hook grenade_floor_1
- Execute hydra hook grenade_floor_2
- Execute hydra hook grenade_floor_3
- Execute hydra hook grenade_floor_4
- Execute hydra hook grenade_floor_5
- Execute hydra hook grenade_floor_6
- Execute hydra hook grenade_floor_7
- 4
- When effect ticks
Override target to:
- Enemies List
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- 6
- When effect ticks the 2nd time
- When effect ticks the 6th time
- When effect ticks the 10th time
- When effect ticks the 14th time
- When effect ticks the 18th time
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effect1x2. flashpoint. lost_island. boss. infected_vorantikus. frostbite. attack_loop
- 7
- When CASTER exits combat
Perform the following actions:
- Remove this effect
- 8
- When effect is applied
Perform the following actions:
- Immobilize and prevent rotation
- Execute hydra hook bcast_frostbite_warning
- [hidden] [0.5s]
Effect #5Slot: Buff Duration: 0.5s On death: Effect is removed # occurrences: 0 Hydra script: hyd. flashpoint. elom. boss_ 2. inst_ grenades Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s
Conditions: - Can only be called by other effects
Global ID: 16141086103547085413 FQN: abl. flashpoint. elom. bosses. boss2. laser_ activation/10/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook grenade_player