1. Abilities
  2. flashpoint
  3. elom
  4. bosses
  5. boss2
  6. laser_activation

[laser_activation]

[laser_activation]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[laser_activation]
2
[laser_activation]
3
10
chillingpresence
Target Locked - Grenade
4
[laser_activation]
5
[laser_activation]
  • [hidden] [1.5s]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.generic.weapons.grenade_high_arc, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect expires

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [20s]
    Effect #2

  • 1
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • On Move Stop
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 1s

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [15s]
    chillingpresence Target Locked - Grenade

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.generic.scanner.scanner_droid_stealthsweep_target_green, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [20.5s]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook activate_targets
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Execute hydra hook deactivate_targets
  • 3
    • When effect ticks

    Perform the following actions:

    • Execute hydra hook grenade_floor_1
    • Execute hydra hook grenade_floor_2
    • Execute hydra hook grenade_floor_3
    • Execute hydra hook grenade_floor_4
    • Execute hydra hook grenade_floor_5
    • Execute hydra hook grenade_floor_6
    • Execute hydra hook grenade_floor_7
  • 4
    • When effect ticks

    Override target to:

    • Enemies List

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 6
    • When effect ticks the 2nd time
    • When effect ticks the 6th time
    • When effect ticks the 10th time
    • When effect ticks the 14th time
    • When effect ticks the 18th time

    Perform the following actions:

    • Play appearance epp.qtr.1x2.flashpoint.lost_island.boss.infected_vorantikus.frostbite.attack_loop, dependent on calling effect
  • 7
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • 8
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
    • Execute hydra hook bcast_frostbite_warning
  • [hidden] [0.5s]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook grenade_player