1. Abilities
  2. flashpoint
  3. elom
  4. bosses
  5. boss2
  6. laser_ground_target

[laser_ground_target]

carbonitegrenade

[laser_ground_target]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
carbonitegrenade
[laser_ground_target]
2
carbonitegrenade
[laser_ground_target]
3
carbonitegrenade
[laser_ground_target]
4
stimpack
Applied from Laser
  • [hidden] [2.5s]
    carbonitegrenadeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.elom.bosses.boss2.laser.ground_target, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect expires

    Perform the following actions:

    • Remove this effect
  • [0s] [not displayed]
    carbonitegrenadeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.elom.bosses.boss2.laser.laser_fire, dependent on calling effect
    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    carbonitegrenadeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [5s]
    stimpack Applied from Laser

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1705
      - Standard Health Percent Min = (float) 0.17
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0