Power Step
Power Step
Activating Power Shot, Tracer Missile or Rapid Scan increases the critical chance of your next Power Shot, Tracer Missile or Rapid Scan by 10%. Stacks up to 5 times.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141028575322583778 |
Combat log ID: | 4329387163910144 |
FQN: | abl. |
Star Wars name: | Power Step |
Other languages: | Kraftschritt Palier de puissance |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141095427404992272 FQN: abl. itm. setbonus. sow. bou_ tro. merc_ com. dmg_ sust_ 02_ 4piece/21/1 - Set Stack Limit
- 1
- When character deals damage with tags tag.
abl. and tag.bounty_hunter. tracer_missile abl. , not more than every 1sbounty_hunter. power_shot - When character heals with tags tag.
abl. , not more than every 1sbounty_hunter. rapid_scan
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- 2
- When character deals damage with tags tag.
abl. and tag.trooper. grav_dmg abl. , not more than every 1strooper. charged_bolts - When character heals with tags tag.
abl. , not more than every 1strooper. skill. medical_probe
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character deals damage with tags tag.
- [20s]
Power Step
Power Shot, Tracer Missile and Rapid Scan critical chance is increased.Slot: Buff Duration: 20s On death: Effect is removed Initial stacks: 1 Max stacks: 6 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16141096526916619949 Combat log ID: 4329387163910410 FQN: abl. itm. setbonus. sow. bou_ tro. merc_ com. dmg_ sust_ 02_ 4piece/21/2 - Set Duration
- 1
- When stacks of this effect increase
- When effect is applied
- When stacks of this effect decrease
Perform the following actions:
- Modify meta stat Ranged Critical Chance for ability Power Shot, increase by 0.1
Power Shot
Charges up both blasters and fires off two powerful shots that deal <<1>> weapon damage. Requires two blasters.
FQN: abl.bounty_hunter.power_shot
- Modify meta stat Tech Critical Chance for ability Tracer Missile, increase by 0.1
Tracer Missile
Launches a missile at the target that deals <<1>> kinetic damage, sunders the target, and leaves a Heat Signature on them. Sundered targets have their armor reduced by 20% for <<3>> seconds. Heat signatures leave targets vulnerable to Rail Shot and increase the damage they take from Heatseeker Missiles for <<2>> seconds. Replaces Power Shot.
FQN: abl.bounty_hunter.skill.arsenal.tracer_missile
- Modify meta stat Tech Critical Chance for ability Rapid Scan, increase by 0.1
Rapid Scan
Heals a friendly target for <<1>>.
FQN: abl.bounty_hunter.rapid_scan
- 2
- When stacks of this effect increase to 6 stacks
Perform the following actions:
- Remove this effect
- [20s]
Power Step
Charged Bolts, Grav Round and Medical Probe critical chance is increased.Slot: Buff Duration: 20s On death: Effect is removed Initial stacks: 1 Max stacks: 6 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16141097626428247290 Combat log ID: 4329387163910416 FQN: abl. itm. setbonus. sow. bou_ tro. merc_ com. dmg_ sust_ 02_ 4piece/21/3 - Set Duration
- 1
- When stacks of this effect increase
- When effect is applied
- When stacks of this effect decrease
Perform the following actions:
- Modify meta stat Tech Critical Chance for ability Charged Bolts, increase by 0.1
Charged Bolts
Spins up the assault cannon and fires off a quick burst of powerful, charged rounds at the target for <<1>> weapon damage. Requires Assault Cannon.
FQN: abl.trooper.charged_bolts
- Modify meta stat Tech Critical Chance for ability Grav Round, increase by 0.1
Grav Round
Fires a round that creates a gravity vortex on the target, dealing <<1>> kinetic damage, crushing the target's armor and reducing armor rating by 20% for <<3[%d/%d/%d]>> seconds. Gravity vortices leave targets vulnerable to High Impact Bolt and increases the damage they take from Demolition Round for <<3[%d/%d/%d]>> seconds. Replaces Charged Bolts.
FQN: abl.trooper.skill.gunnery.grav_round
- Modify meta stat Tech Critical Chance for ability Medical Probe, increase by 0.1
Medical Probe
Summons a probe that heals for <<1>>.
FQN: abl.trooper.medical_probe
- 2
- When stacks of this effect increase to 6 stacks
Perform the following actions:
- Remove this effect