1. Abilities
  2. npc
  3. ability
  4. droid
  5. battle_droid
  6. revan_arc
  7. hxi54_juggernaut
  8. hard
  9. electro_tether

Electro Tether

grapple

Electro Tether

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.droid.boss.ira.hxi54_hard

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Electro Tether
2
grapple
Electro Tether
3
grapple
Electro Tether
  • [hidden] [0s]
    grappleEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.droid.battle_droid.grapple.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If a random chance of 25% is met

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 50° pitch, -120° yaw
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 33% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2.7, 40° pitch, 120° yaw
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 50% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2.2, 45° pitch, -150° yaw
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2.5, 60° pitch, 150° yaw
  • [hidden] [2s]
    grappleEffect #3