[buff_listen_normal]
[buff_listen_normal]
Sets an NPC that is not in combat mode, to perform a series of random listening animations indefinitely. Taking damage or being in combat while an animation is attempted, will clear the effect from the target. The listening animations from this ability are all casual in nature.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141068988666166446 |
Combat log ID: | 810241285423104 |
FQN: | abl. |
Star Wars name: | [buff_listen_normal] |
Other languages: | [buff_listen_normal] [buff_listen_normal] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed Tick rate: 5s # occurrences: 1 Tags: 3116630559186043575 Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) state_talking
- Max Stack Count = (int) 1
Global ID: 16141148031290906030 FQN: abl. quest. generic. npc_ states. flavor. converse. buff_ listen_ normal/0/1 - Set Stack Limit
- 1
- When starting a conversation
Perform the following actions:
- Dispel all effects from tags 3116630559186043575
- 2
- When character takes damage
Perform the following actions:
- Dispel all effects from tags 3116630559186043575
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141146931779277947 FQN: abl. quest. generic. npc_ states. flavor. converse. buff_ listen_ normal/0/2 - 1
- When effect is applied
Only when the following conditions are met:
- If TARGET is in combat
Perform the following actions:
- Dispel all effects from tags 3116630559186043575
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET does not have at least 1 of any effects from the ability Buff Stumbling
Buff Stumbling
Causes an NPC to randomly pick from stumble animations and applies a buff for the duration of the animation. This allows conditional checks against the effect to prevent animations from occurring on the NPC while they're stumbling.
FQN: abl.quest.generic.npc_states.flavor.stumble.buff_stumbling
- If TARGET is not in combat
- If previous subeffect did not meet all conditions
- If TARGET does not have at least 1 of any effects from the ability
Perform the following actions:
- Add effect #3 to TARGET from TARGET
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Conditions: - If TARGET has an effect with the tag 3116630559186043575
Global ID: 16141145832267650568 FQN: abl. quest. generic. npc_ states. flavor. converse. buff_ listen_ normal/0/3 - 1
- When effect is applied
Only when the following conditions are met:
- If a random chance of 10% is met
Perform the following actions:
- Play appearance epp.
quest. generic. npc_states. flavor. converse. listen. normal. listen_gesture_01
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 10% is met
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
quest. generic. npc_states. flavor. converse. listen. normal. listen_gesture_02
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 10% is met
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
quest. generic. npc_states. flavor. converse. listen. normal. listen_gesture_03
- 4
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 10% is met
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
quest. generic. npc_states. flavor. converse. listen. normal. listen_gesture_04
- 5
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 10% is met
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
quest. generic. npc_states. flavor. converse. listen. normal. listen_gesture_05
- 6
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 10% is met
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
quest. generic. npc_states. flavor. converse. listen. normal. listen_gesture_06
- 7
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 10% is met
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
quest. generic. npc_states. flavor. converse. listen. normal. listen_gesture_07
- 8
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 10% is met
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
quest. generic. npc_states. flavor. converse. listen. normal. listen_gesture_08
- 9
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 10% is met
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
quest. generic. npc_states. flavor. converse. listen. normal. listen_gesture_09
- 10
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 10% is met
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
quest. generic. npc_states. flavor. converse. listen. normal. listen_gesture_10
- 11
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 10% is met
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
quest. generic. npc_states. flavor. converse. listen. normal. listen_gesture_11
- 12
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 10% is met
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
quest. generic. npc_states. flavor. converse. listen. normal. listen_gesture_12
- 13
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 10% is met
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
quest. generic. npc_states. flavor. converse. listen. normal. listen_gesture_13
- 14
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 10% is met
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
quest. generic. npc_states. flavor. converse. listen. normal. listen_gesture_14
- 15
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 10% is met
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
quest. generic. npc_states. flavor. converse. listen. normal. listen_gesture_15