1. Abilities
  2. operation
  3. deepstation
  4. boss
  5. ip_cpt
  6. ip_cpt
  7. hazards
  8. floor
  9. floor_row_3_col_d

[floor_row_3_col_d]

[floor_row_3_col_d]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[floor_row_3_col_d]
2
[floor_row_3_col_d]
3
[floor_row_3_col_d]
  • [3s]
    [floor_row_3_col_d]

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - LocalRotation_DisablePitch = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeCylinder
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string) operations/deepstation/boss/ip_cpt/floor_hazard_warning
      - On Tick Vfx = (string)
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
      - LoopingVfxSourceBone = (string)
      - LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - Effect Number = (int) 0
      - Ability Spec =

      [hazard_warning]

      FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​hazards.​floor.​hazard_warning

      [hazard_warning]

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 3
      - Max Lifespan = (float) 3
      - InitialPosition_X_Value = (float) -16.733
      - InitialPosition_Y_Value = (float) 41.200001
      - InitialPosition_Z_Value = (float) 0.002
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0.1
      - Height_Value = (float) 0.1
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0.1
      - LoopingVfxLocalScale_X = (float) 16
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 16
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - LocalRotation_DisablePitch = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeBox
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Width_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Depth_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string) operations/deepstation/boss/ip_cpt/floor_hazard_damage
      - On Tick Vfx = (string)
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
      - LoopingVfxSourceBone = (string)
      - LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - Effect Number = (int) 0
      - Ability Spec =

      [hazard_active]

      FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​hazards.​floor.​hazard_active

      [hazard_active]

      - Min Tick Count = (int) 5
      - Max Tick Count = (int) 5
      - Area Effect Axis Alignment Y = (int) 1
      - Area Effect Axis Alignment Z = (int) 1
      - Tick Rate = (float) 0.5
      - Min Lifespan = (float) 2.5
      - Max Lifespan = (float) 2.5
      - InitialPosition_X_Value = (float) -16.733
      - InitialPosition_Y_Value = (float) 41.209999
      - InitialPosition_Z_Value = (float) 0.8
      - InitialOrientation_Pitch_Value = (float) 180
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Width_Value = (float) 1.6
      - Height_Value = (float) 1
      - Depth_Value = (float) 1.6
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0.1
      - LoopingVfxLocalScale_X = (float) 16
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 16
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1