1. Abilities
  2. test
  3. emmanuel
  4. bugs
  5. cone_fire_damage

Saturation Fire

fullauto

Saturation Fire

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
fullauto
Saturation Fire
2
fullauto
Saturation Fire
3
fullauto
Saturation Fire
  • [does not expire]
    fullautoSaturation Fire

  • 1
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 0
      - Direction = Target
      - Sort Type = Closest
      - Distance = 65m
      - Angle = (float) 36

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.13
      - Standard Health Percent Min = (float) 0.13
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 2
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [3s]
    fullautoEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x2.raid.denova.boss.kephess.walker_cone_damage_end
    • Set cooldown of 16141175991578526179 – not found to 6s
  • [hidden] [3s]
    fullautoEffect #3